Second Front (in Development)

Jo.B

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no this scene is in reminiscence to a very old famous diorama.
I just like the scene. I not think about WoT. You know that's just a popular game but not a wargame.
 

Jo.B

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placing alternate AI gun positions in the Scenario Editor
(this one Gun starts the scenario hidden at one randomly choosen)
 

Jo.B

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this first picture is firing HE aimed, the second is firing HE un-aimed.
The third picture shows the situation after the first shot. A second shot is possible but would overheat the gun. The green hex shows the target is now acquired by the first shot.
What firing option(s) you would choose? 🙂
 

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Firing TMG and AAMG on enemy Infantry in Woods (A) through the burning Wreck (B) and the Tank (C). (Hex (B) is still aquired by the PzKpfw IV. The BMG can not fire)
A Smoke Grenade was just fired on Hex (D) , and fired on (E) in the last turn. (therefore the smoke effect in (E) is now weaker)
Hex (F) shows a burning woods.
 

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fighting in Buildings is more clear now with a full hex shown for each level hex. Also the Counter flags got an improvment. Now are more sharp and no jittering.
 
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