fenyan
Elder Member
This discussion was originally in the Deluxe Pack Status thread but I wanted to open a thread here in the LFT folder to give "Scraggy" proper visibility:
06 Sep 14 Aaron Cleavin: Played "Scraggy" on Saturday. Lovely situation but I don't see a way for the Japanese to win in 5 turns against a moderately clever Gurkha defense. Love to hear other opinions though!
07 Sep 14 Mr T: Removing the 57L ATG would help the attacker.
14 Sep 14 Robzagnut: I was looking thru the scenarios yesterday and Scraggy looks extremely difficult on the Japanese player. Gurkha have 80mm OBA, a 9-2 with HMG, a 76* Mtr, a Pillbox, a 57L that dominates and 6 x Wire. Plus there's Mud, so the Japanese AFVs are channeled, the Japanese have to take the Level 2 Hill hexes on 3 different boards in 5 turns and finally the Gurkha player gets the last turn to take back a hill hex that was lost.
So, I remember you making a comment in a LFT topic, (and after reading all of them in the LFT area) FINALLY found your comment here...
My dogdar sensors are on full for this one and I just don't see the Japanese having a chance. It looks like the best scenario out of the bunch and I'd like to play it. Sine you've played it how would you fix it?
* Increase the length to 5.5 turns?
* Remove the OBA?
* Change the VC to, take the Level 2 Hills on 2 of 3 boards?
* A combination of the 3 above?
* Something else?
14 Sep 14 Aaron Cleavin: 5.5 Turns a must.
6 of the 7 Level 2 Hexes (Important not to force the Pillbox to have to be taken, but this is not quite as generous to the Japanese as 2 of the 3 Hills)
It may need more than this but small increments seem best at first.
06 Sep 14 Aaron Cleavin: Played "Scraggy" on Saturday. Lovely situation but I don't see a way for the Japanese to win in 5 turns against a moderately clever Gurkha defense. Love to hear other opinions though!
07 Sep 14 Mr T: Removing the 57L ATG would help the attacker.
14 Sep 14 Robzagnut: I was looking thru the scenarios yesterday and Scraggy looks extremely difficult on the Japanese player. Gurkha have 80mm OBA, a 9-2 with HMG, a 76* Mtr, a Pillbox, a 57L that dominates and 6 x Wire. Plus there's Mud, so the Japanese AFVs are channeled, the Japanese have to take the Level 2 Hill hexes on 3 different boards in 5 turns and finally the Gurkha player gets the last turn to take back a hill hex that was lost.
So, I remember you making a comment in a LFT topic, (and after reading all of them in the LFT area) FINALLY found your comment here...
My dogdar sensors are on full for this one and I just don't see the Japanese having a chance. It looks like the best scenario out of the bunch and I'd like to play it. Sine you've played it how would you fix it?
* Increase the length to 5.5 turns?
* Remove the OBA?
* Change the VC to, take the Level 2 Hills on 2 of 3 boards?
* A combination of the 3 above?
* Something else?
14 Sep 14 Aaron Cleavin: 5.5 Turns a must.
6 of the 7 Level 2 Hexes (Important not to force the Pillbox to have to be taken, but this is not quite as generous to the Japanese as 2 of the 3 Hills)
It may need more than this but small increments seem best at first.