Why isn’t the Red Barricades CG structure used for single scenarios or for a series of scenarios? The purchase phase using CPP is one of the best and most exciting aspects of ASL that has ever been designed. I’m surprised that it isn’t being used in scenario packs.
For example - Each side gets a list of available units for three scenarios. For each of the scenarios they get a certain number of CPP to purchase units and are shown on what board configuration each of the scenarios will be fought. Whatever is purchased on scenario #1 cannot be used for scenarios #2 and #3.
Think it as Timoshenko’s Attack, but instead of playing all at once on three boards, play three different scenarios one at a time.
For example - I buy this cool scenario pack and it has 9 scenarios. Three sets of three scenarios (A,B & C) using the above system. I invite Joe over to play. We pick group B, because it’s East Front. Before Joe comes over we look at the map configurations, read the victory conditions for each scenario, see how many CPP we can spend for each scenario, make our purchases for each and then decide to play (or randomly roll) the 3rd scenario in group B.
We play a close game, but Joe wins. He has used up his Pioneer purchases in that third scenario, so I know I won’t have to face them in scenarios 1 or 2 and he hasn’t seen either of my Guard units yet, but I haven’t seen his StuG platoon yet either. Best 2 out of 3 wins the series.
This would also be great for three round mini tournaments as a player wouldn’t have to play the same person each scenario, but would still be restricted by what units they purchased for each scenario. Imagine all the Russian and German players huddled in two separate rooms deciding what CPP should be used for the three scenarios as each player is bound by the group’s decision!
Three inter-linked scenarios. All tied together by initial purchases and planning. This gives you the same angst and excitement that you get in Red Barricades, but gives those of us with restricted time the ability to play shorter scenarios.
Just a thought.
For example - Each side gets a list of available units for three scenarios. For each of the scenarios they get a certain number of CPP to purchase units and are shown on what board configuration each of the scenarios will be fought. Whatever is purchased on scenario #1 cannot be used for scenarios #2 and #3.
Think it as Timoshenko’s Attack, but instead of playing all at once on three boards, play three different scenarios one at a time.
For example - I buy this cool scenario pack and it has 9 scenarios. Three sets of three scenarios (A,B & C) using the above system. I invite Joe over to play. We pick group B, because it’s East Front. Before Joe comes over we look at the map configurations, read the victory conditions for each scenario, see how many CPP we can spend for each scenario, make our purchases for each and then decide to play (or randomly roll) the 3rd scenario in group B.
We play a close game, but Joe wins. He has used up his Pioneer purchases in that third scenario, so I know I won’t have to face them in scenarios 1 or 2 and he hasn’t seen either of my Guard units yet, but I haven’t seen his StuG platoon yet either. Best 2 out of 3 wins the series.
This would also be great for three round mini tournaments as a player wouldn’t have to play the same person each scenario, but would still be restricted by what units they purchased for each scenario. Imagine all the Russian and German players huddled in two separate rooms deciding what CPP should be used for the three scenarios as each player is bound by the group’s decision!
Three inter-linked scenarios. All tied together by initial purchases and planning. This gives you the same angst and excitement that you get in Red Barricades, but gives those of us with restricted time the ability to play shorter scenarios.
Just a thought.