bprobst
Elder Member
- Joined
- Oct 31, 2003
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- 2,535
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- Location
- Melbourne, Australia
- First name
- Bruce
- Country
To be more accurate, scenarios that are looked at a bit differently than when they were first published and played.
Every player gains experience as he plays more games, becoming a better (or at least, less incompetent) player as he goes along. As a consequence, if you play a scenario that you haven't played in a very long time, chances are that you'll play it differently ("better") the second time around. That might mean that you now like something that you didn't enjoy much the first time, or equally you might now dislike what you used to think was a lot of fun.
What scenarios are affected by this changed perspective, in terms of not an individual player, but the ASL community as a whole?
IMO the "classic" example is Totsugeki!, which for a very long time (and many recorded games played) was seen as very, very balanced indeed. Yet, over time, as it was played even more, it became obvious that the scenario was actually quite pro-Japanese -- so much so that the version published in RS had quite a few changes made to it. The scenario was a certified "classic", and then "suddenly" it needed changes. Why would this be?
My personal theory is that for a long time there was a relative collective lack of experience in getting the most out of the Japanese strengths (and learning to deal with their weaknesses). As time went on, with the increasing ubiquity of internet discussions, and tools such as VASL allowing players to experience a greater range of play styles, more players learned more in less time and were able to put these lessons to good use. The Japanese began to win the scenario more often.
So: does anyone else have any other examples of scenarios that used to be thought of as "X" (where "X" can be terms like: "balanced", "huge fun", "terrible", "incredibly dull" or whatever) and now are thought of differently, simply because the collective experience of the ASL community has changed over time?
Every player gains experience as he plays more games, becoming a better (or at least, less incompetent) player as he goes along. As a consequence, if you play a scenario that you haven't played in a very long time, chances are that you'll play it differently ("better") the second time around. That might mean that you now like something that you didn't enjoy much the first time, or equally you might now dislike what you used to think was a lot of fun.
What scenarios are affected by this changed perspective, in terms of not an individual player, but the ASL community as a whole?
IMO the "classic" example is Totsugeki!, which for a very long time (and many recorded games played) was seen as very, very balanced indeed. Yet, over time, as it was played even more, it became obvious that the scenario was actually quite pro-Japanese -- so much so that the version published in RS had quite a few changes made to it. The scenario was a certified "classic", and then "suddenly" it needed changes. Why would this be?
My personal theory is that for a long time there was a relative collective lack of experience in getting the most out of the Japanese strengths (and learning to deal with their weaknesses). As time went on, with the increasing ubiquity of internet discussions, and tools such as VASL allowing players to experience a greater range of play styles, more players learned more in less time and were able to put these lessons to good use. The Japanese began to win the scenario more often.
So: does anyone else have any other examples of scenarios that used to be thought of as "X" (where "X" can be terms like: "balanced", "huge fun", "terrible", "incredibly dull" or whatever) and now are thought of differently, simply because the collective experience of the ASL community has changed over time?