So we played this scenario today. Generally fun but I think the VC are written poorly—maybe—perhaps there is an assumption not entirely clear in the VC. The VC state,
“Provided the Axis player earned at least 20 VP, the Axis win at game end if they have amassed more VP than the Partisans. The Axis player earns VP by Controlling the following objectives: 1 VP for each level 2 hill hex; 1 VP for each single hex building in the Partisan setup area; 4 VP for building F6. In addition, the Axis player earn double CVP for each Partisan unit Eliminated by Massacre (see SSR5). The Partisan player earns CVP normally.”
There are 15 Partisan squads spread around to protect a village, a small hill mass on the east, and the main hill mass in the north-center. 22 Axis squads including two MA-CMG armored cars running around late in the game.
The village buildings are is worth 11 VP if all are taken. With 7.5 turns, it is fairly doable by the Axis.
The eastern hill mass contains five level two hexes. Depending how the Partisan set up, this can be swarmed and take by the Axis. The Axis now have 16 VP.
Where the Axis enter are two level two hill hexes—take them on entry. The Axis now have 18 VP.
So the rest of the scenario is the 15 spread out Partisan units trying to prevent the 22 Axis squads from condensing onto the main hill mass. The Axis have buildings to hide in and create great firepower while the Partisans are moving around in the open on the hill. Again, the Axis only need TWO more hill hexes to win.
According the VC, it seems the Partisan would want to acquire VP to help offset what the Axis needs. However, if the Partisan can only earn VP via “CVP normally”, that means the Partisan need to ELIMINATE a minimum of 10 squads—that’s extremely difficult to do (IMHO) while trying to hold an OG hill mass.
So it’s turn 7.5. The Partisans and weak and not much left. The Axis shoot and storm the hill and get control of any open level two hill hexes. The Partisans break a few. However, that doesn’t matter. The Axis already have control of the hill hexes they ran through.
So, in short, my question to anyone who might know is this. Is it assumed the buildings and level two hills are VP already owned by the Partisan that the Axis have to “take back”? If that’s the case, then having the Axis have more VP than the Partisan—and at least 20 VP—seems to make sense.
I just don’t see how the Partisan can get 20 VP via CVP. Granted in the game the Partisans did get 15 VP but eight of that was prisoners (because the Axis didn’t care at that point) and three VP due to two sniper hits (yea!)
Thoughts/comments?
“Provided the Axis player earned at least 20 VP, the Axis win at game end if they have amassed more VP than the Partisans. The Axis player earns VP by Controlling the following objectives: 1 VP for each level 2 hill hex; 1 VP for each single hex building in the Partisan setup area; 4 VP for building F6. In addition, the Axis player earn double CVP for each Partisan unit Eliminated by Massacre (see SSR5). The Partisan player earns CVP normally.”
There are 15 Partisan squads spread around to protect a village, a small hill mass on the east, and the main hill mass in the north-center. 22 Axis squads including two MA-CMG armored cars running around late in the game.
The village buildings are is worth 11 VP if all are taken. With 7.5 turns, it is fairly doable by the Axis.
The eastern hill mass contains five level two hexes. Depending how the Partisan set up, this can be swarmed and take by the Axis. The Axis now have 16 VP.
Where the Axis enter are two level two hill hexes—take them on entry. The Axis now have 18 VP.
So the rest of the scenario is the 15 spread out Partisan units trying to prevent the 22 Axis squads from condensing onto the main hill mass. The Axis have buildings to hide in and create great firepower while the Partisans are moving around in the open on the hill. Again, the Axis only need TWO more hill hexes to win.
According the VC, it seems the Partisan would want to acquire VP to help offset what the Axis needs. However, if the Partisan can only earn VP via “CVP normally”, that means the Partisan need to ELIMINATE a minimum of 10 squads—that’s extremely difficult to do (IMHO) while trying to hold an OG hill mass.
So it’s turn 7.5. The Partisans and weak and not much left. The Axis shoot and storm the hill and get control of any open level two hill hexes. The Partisans break a few. However, that doesn’t matter. The Axis already have control of the hill hexes they ran through.
So, in short, my question to anyone who might know is this. Is it assumed the buildings and level two hills are VP already owned by the Partisan that the Axis have to “take back”? If that’s the case, then having the Axis have more VP than the Partisan—and at least 20 VP—seems to make sense.
I just don’t see how the Partisan can get 20 VP via CVP. Granted in the game the Partisans did get 15 VP but eight of that was prisoners (because the Axis didn’t care at that point) and three VP due to two sniper hits (yea!)
Thoughts/comments?