Just the right size for a quick battle. It took me about 40 minutes to play. I played with Command control ON and had to set objectives for each of my platoons before I started. IMHO, scenario designers should set the original objectives. It only takes a few minutes to do it in the design phase and can help to give the player a better idea of the job ahead. Also the scenario number coincides with one of the stock scenarios. I preferred to not overwrite one of those and therefore renamed the scenario to scen200.
My advance was careful and used my light mortars to suppress enemy strongpoints as they came into view. Jap scouts fired at fairly long range. Their range should be shortened to avoid their early detection. My MG's were left behind to guard the captured airfield.
I failed to capture the two final objective hexes on the road to Poriaka but managed to score a DV, having lost only 23 men. It seemed to me that the main fight was just beginning at about turn 10, at about the same time the Jap morale was broken.
Historically, did the US Army in the Pacific have Garands this early in the war? And were bazookas that plentiful?
Jap units should be armed entirely with either the 6.5mm weapons or the 7.7mm weapons.