Paul S NJ
Senior Member
Played this one with Gary Mei. Great scenario but we think the VC need work.
Being Sikh myself I was drawn in and Gary let me play the Sikhs (Brits). Cool ssr's with 18.5 jap se vs two groups of 5.5 brit se with 6 elite se (+ mr 10-2) reinforcing turn 3. Attacker needs all of one hilltop AND 11/21 hill hexes in the other. 7 turns and the geography force the jap to divide his troops into two separate attacks, with little hope of subsequent support. Only the jap oba can hit both hilltops. Some wire, mines, OBA and entrenchments give initial defenders some staying power and punch while the reinforcements can pick whichever hill is doing better.
Gary sent his two groups after their repsective objectives. By turn 3 one of the hilltops was down to 1.5 SE thanks to some nice jap manuever, bad brit shooting, and an active sniper. Therefore I sent the reinforcements to the other hill where the OBA hit the attackers hard. By the end of turn 5 we called the game.
We thought the VC are too tough on the attacker. the two required objectives force a divsion of resources while the reinforcements can support whichever hill is doing better. With an even split this put about 9 attackers vs about 11 defenders, no recipe for success. Roar stands at 4-0 brit.
We disucssed numerous fixes including altering troop levels, SW/OBA, forcing the division of reinforcements. However we liked the flow of the scenario and the challenges both sides face.
What we suggest is the following:
- give the japs an extra 8-0 to allow 2 leaders per attack
- make the VC jap control of at least four hexes of the two objectives. But the limited vc locations allow a slow coorindated assault, supported by fire and concelament. The advance still forces the split attack, while making the brits counterattack (which the SSR's and aftermath set up well).
Give it a try with the modified VC. It seems like a good scenario with lots of action and plenty of options for both sides.
- Paul S.
Being Sikh myself I was drawn in and Gary let me play the Sikhs (Brits). Cool ssr's with 18.5 jap se vs two groups of 5.5 brit se with 6 elite se (+ mr 10-2) reinforcing turn 3. Attacker needs all of one hilltop AND 11/21 hill hexes in the other. 7 turns and the geography force the jap to divide his troops into two separate attacks, with little hope of subsequent support. Only the jap oba can hit both hilltops. Some wire, mines, OBA and entrenchments give initial defenders some staying power and punch while the reinforcements can pick whichever hill is doing better.
Gary sent his two groups after their repsective objectives. By turn 3 one of the hilltops was down to 1.5 SE thanks to some nice jap manuever, bad brit shooting, and an active sniper. Therefore I sent the reinforcements to the other hill where the OBA hit the attackers hard. By the end of turn 5 we called the game.
We thought the VC are too tough on the attacker. the two required objectives force a divsion of resources while the reinforcements can support whichever hill is doing better. With an even split this put about 9 attackers vs about 11 defenders, no recipe for success. Roar stands at 4-0 brit.
We disucssed numerous fixes including altering troop levels, SW/OBA, forcing the division of reinforcements. However we liked the flow of the scenario and the challenges both sides face.
What we suggest is the following:
- give the japs an extra 8-0 to allow 2 leaders per attack
- make the VC jap control of at least four hexes of the two objectives. But the limited vc locations allow a slow coorindated assault, supported by fire and concelament. The advance still forces the split attack, while making the brits counterattack (which the SSR's and aftermath set up well).
Give it a try with the modified VC. It seems like a good scenario with lots of action and plenty of options for both sides.
- Paul S.