I liked the custom activation check rules (which are very similar to these) as well when I tested Tom's VoTG stuff.
My only issue...IMHO when the ENEMY is on the advance, there should really be no bonuses for terrain or VPO, only proximity to already activated units. It doesn't really make much sense changing the probability based on the hex in which LOS with the advance is first established.
I think yoy are correct in many ways Peter.
>-1 if S? is in a VPO Location.
When attacking, German or Russian, the VPO is of no importance for the advance. The only thing that could be the result is that VPO locations got few activated ENEMY units and that you could counter attack and take those easily. This is only important if you are playing a CG (the new form of CGs) or the VPOs are important for Mission Victory
>-1 if ≥ 1 already activated ENEMY unit that is in Advance Attitude is within >two hexes/the same building as the S?
This is always importan.
>-1 if Russian ENEMY and S? is in/ADJACENT to a Factory or a Fanatic >Strongpoint Location.
This could be important if the ENEMY is Russian and attacking Factories.
>-1 if German ENEMY and S? is in a Factory or a level 2 building Location.
For an attacking German ENEMY i think this one is not needed in Missions.
What do you think?