SASL - cautious advance

tunixx

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Just before christmas I had 1 week off from work and I got my hands on a copy of SASL - a perfect combination. After trying to understand the rules I prepared myself to play the first mission - cautious advance.

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I decided to replay Barbarossa, so the time is July 1941. My company is part of Army Group South.
The victory hex is on the other side of the board. I got a 9-2 when I rolled for leaders. My thoughts about the initial situation were that not much can go wrong.

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Enemy units on wooden hilltops were quickly eliminated by my mortar crews. My company swiftly cut through the soviet lines and I made good progress.

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During my advance I even created a hero. After 3 or 4 turns I was in position for the final assault on the objective. Suddenly a T-35 appeared to defend the victory hex. My ATRs were in the rear but still I was confident to knock out the tank.

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To make things worse the Russians counterattacked. A human wave was coming my way. At this point lack of command control really made itself felt. I was unable to create a good defensive line.

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The sniper had been silent the entire game - until now. Among all the units the sniper picked my 9-2 and sent a bullet through its head.

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A few melees later and almost half of my company was annihilated. In the meantime I was able to create 3 heroes but that didn't help me much. At this time I decided to end the mission and admit defeat. It was a very interesting experience with lots of suprises for me.
 
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Roy

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Very nice! I'm hoping to get my own sasl adventure going soon.
 

Kijug

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Great write up! I like playing SASL but haven't in a long time. And...I think you made the same mistake I was making for years. For Mission 1, Cautious Advance, the MAPBOARD ACTIVATION section reads:

MAPBOARD ACTIVATION: A maximum of two additional mapboards may be activated (one at a time) during play [EXC: as per MSR 2], but only along the (current) EBE. Make a dr whenever a non-broken FRIENDLY unit(s) enters a Locations <= 5 hexes from any whole hex of the potential mapboard. If the Final dr is > the unit's range to the nearest whole hex of the potential mapboard an additional map is activated {A8a}. There is a + 1 drm for each level of elevation the unit is above level 0. If the Final dr is <= the range there is no effect.

So as you near the EBE you most likely will be adding another board with additional S? counters placed--unless you got lucky and didn't have to activate any additional mapboards. What I learned is that you need to keep advancing on and on and on and gaining VP.
 

tunixx

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Great write up! I like playing SASL but haven't in a long time. And...I think you made the same mistake I was making for years. For Mission 1, Cautious Advance, the MAPBOARD ACTIVATION section reads:

MAPBOARD ACTIVATION: A maximum of two additional mapboards may be activated (one at a time) during play [EXC: as per MSR 2], but only along the (current) EBE. Make a dr whenever a non-broken FRIENDLY unit(s) enters a Locations <= 5 hexes from any whole hex of the potential mapboard. If the Final dr is > the unit's range to the nearest whole hex of the potential mapboard an additional map is activated {A8a}. There is a + 1 drm for each level of elevation the unit is above level 0. If the Final dr is <= the range there is no effect.

So as you near the EBE you most likely will be adding another board with additional S? counters placed--unless you got lucky and didn't have to activate any additional mapboards. What I learned is that you need to keep advancing on and on and on and gaining VP.
You are right, I missed the activation of the next mapboard. I started another mission afterwards and noticed a few more mistakes I made.

One rule that doesn't make any sense to me (and which I ignored) is that enemy units with a hold attitude can start to move towards you. In that case it would have meant a Russian unit leaves a fortified stone building and non assault moves across a runway for a DRM of -3, ouch !
 

ross

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One rule that doesn't make any sense to me (and which I ignored) is that enemy units with a hold attitude can start to move towards you. In that case it would have meant a Russian unit leaves a fortified stone building and non assault moves across a runway for a DRM of -3, ouch !
Automatic Action S6.312 would apply to that Russian Enemy unit. So they Fire if they have a Target; otherwise they stay put and do nothing.
 
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