Lord_Valentai
Member
Hi, I was hoping someone here could give me clarification about a couple of rules concerning Renaissance and also some OOB design questions.
- If a heavy cavalry unit charges a hex containing a unit in line and one in block is the cavalry charge modifier negated or not? The user manual isn't entirely clear on this.
- Can routed isolated cavalry units be eliminated by non-block infantry? Seems that this is a perfect chance for footmen to swarm in and finish off their mounted enemies.
- What does the 'fanatical' rating do? I mean, in what circumstances does it activate? Does it activate on rout tests, or rally tests or both?
- Is there any functional difference between Guard and Light units? IE, they can both fully breakdown into skirmishers. Does this label do anything else?
Now, some scenario design questions.
- Are the maps editable? If not, can we request a change?
- Can artillery be given armour/melee points? I know it can't attack, but it can defend.
- What formula was used to determine victory point values? Is it something you can tell us?
- Can infantry be given 'one-shot' or 'set-up needed' weapons?
- Is there a way to make 'High' walls passable, or is that hexside hard coded?
Thanks so much in advance!
- If a heavy cavalry unit charges a hex containing a unit in line and one in block is the cavalry charge modifier negated or not? The user manual isn't entirely clear on this.
- Can routed isolated cavalry units be eliminated by non-block infantry? Seems that this is a perfect chance for footmen to swarm in and finish off their mounted enemies.
- What does the 'fanatical' rating do? I mean, in what circumstances does it activate? Does it activate on rout tests, or rally tests or both?
- Is there any functional difference between Guard and Light units? IE, they can both fully breakdown into skirmishers. Does this label do anything else?
Now, some scenario design questions.
- Are the maps editable? If not, can we request a change?
- Can artillery be given armour/melee points? I know it can't attack, but it can defend.
- What formula was used to determine victory point values? Is it something you can tell us?
- Can infantry be given 'one-shot' or 'set-up needed' weapons?
- Is there a way to make 'High' walls passable, or is that hexside hard coded?
Thanks so much in advance!