routing...

John Bark

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if you have a DM unit and this routs using 3 of it's 6 MFs to rout to a building hex. may it continue on to the next adjecent hex that is NOT connected to that building hex, if it's another building or woods hex? in the ASLRB in A10.? it says a unit MUST stop upon entering a building or woods hex. but, it then goes on to say that the unit my continue on to the next hex as long as it's a building or woods hex.

so, may they continue to rout?

thanks! a little confused or actually very confused. see teaching newbies isn't all that easy!!!!!
 

Ole Boe

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Yes, it may continue to rout as long as it remains in woods- or building hexes.

Its pretty clear from my vesion of the 2nd ed:
A10.51 said:
Upon reaching a building/woods Location ..., a routing unit must stop ... in that building/woods Location ... unless the unit can directly enter another building/woods Location in its next entered hex (not necessarily the same building or through a continuous woods hexside).
 

UXB

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Ending up in woods or building

I think that's correct. Once it has arrived at some rout destination, the
DM unit may continue to another rout destination so long as it remains
in such a rout destination.

Say there are several adjacent continguous hexes all Woods,
One obvious example is a DM unit starting in such a Woods hex, it may rout
1 hex for 2 MF, still in the Woods, and obeying the rules for not ADJACENT to
enemy, then move 2 more MF still in a Woods hex, and so on for 6 MF total.

I think that once you are IN such a Woods or Building you can't LEAVE such
to get to another. so if you've arriaved at a Woods, you can't go to Open
Ground then re-enter a Woods or Building.
 
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