Craig Benn
Senior Member
I've been playing this game for 14 years nearly and I've just realised I still don't understand the rout rules....
One of my broken squads is ADJACENT to a known enemy squad at the start of the rout phase.
The nearest rout target is a woods hex, 3MF and two hexes away. The intervening hex is open ground and would result in interdiction.
There is another woods hex in a slightly different direction which is three hexes and 6MF away. The two intervening hexes are brush.
Both potential destinations are further away from a KEU thanot the starting hex.
I played it that my boy surrendered as he had to rout to the closer woods (and of course he got no quartered). Reading the rules sInce I can't find any way out of it....but damn it feels wrong. If the first wood ex didn't exist and was open ground e.t. c I could have routed to the other one.
Was there any way my boys could have survived?
One of my broken squads is ADJACENT to a known enemy squad at the start of the rout phase.
The nearest rout target is a woods hex, 3MF and two hexes away. The intervening hex is open ground and would result in interdiction.
There is another woods hex in a slightly different direction which is three hexes and 6MF away. The two intervening hexes are brush.
Both potential destinations are further away from a KEU thanot the starting hex.
I played it that my boy surrendered as he had to rout to the closer woods (and of course he got no quartered). Reading the rules sInce I can't find any way out of it....but damn it feels wrong. If the first wood ex didn't exist and was open ground e.t. c I could have routed to the other one.
Was there any way my boys could have survived?