routing mayhem !!

Oberst Balck

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10.5 Routing

... a broken unit may not remain in the same open ground hex in LOS of a KEU.


Q: Is this the LOS of the MMC or any SW it is carrying. If an 81 mm mortar has a commanding positon of a open area does it - by value of its 3- 60 LOS range cause intendiction of all units not using low crawl?

In talking about ADJACENT ( to be able to advance into) this means that a DM unit in a 1st or 2nd level location may REMAIN ajacent ( small case) to a KEU and remove ? during the end of the forthcoming rally phase , right ?


10.51 Direction

After spending the first 2 paragraphs explaining that a broken unit cannot rout towards KEU it states " Otherwise a broken unt can rout towards a KEU"

Can anyone explian this truly mistifying statement ?
 

Robin Reeve

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A10.51 Direction: A routing unit may never rout toward a Known armed enemy unit (even if that enemy unit is broken or disrupted), while in that enemy unit's LOS, in any way which decreases the range in hexes between the routing unit and the Known armed enemy unit [EXC: Passengers, D6.1]; nor may it move toward such an enemy unit after leaving its LOS during that RtPh; nor, if ADJACENT to a Known armed enemy unit, may it rout into another hex ADJACENT to that same enemy unit. A routing unit may never move ADJACENT to a Known enemy unit, unless in doing so it is leaving that enemy unit's Location. Otherwise, a routing unit may move toward an enemy unit.
It seems clear that if the routing unit is not in the LOS of the KEU nor ADJACENT to it, it may move towards it.
The enemy unit is "known" from the routing unit's point of view, not the player's overall point of view...
 
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Oberst Balck said:
10.5 Routing

10.51 Direction

After spending the first 2 paragraphs explaining that a broken unit cannot rout towards KEU it states " Otherwise a broken unt can rout towards a KEU"

Can anyone explian this truly mistifying statement ?
Actually the rule says: "Otherwise, a routing unit may move toward an enemy unit."

There is a big difference between a known enemy unit and an enemy unit. An enemy unit may or may not be known (might be HIP or concealed). A keu is a non-hip/concealed unit in LOS {check the index for the exact wording}. A broken unit cannot decrease range to a keu while routing, but in some cases *must* rout to a concealed/HIP enemy unit if that non-known enemy unit occupies the closest non-ignorable woods/building within 6 hexes. Read the A5.33 v2 example for a good example of this
 
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zgrose

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A10.532 No weapon is effective for Interdiction purposes beyond its Normal Range or 16 hexes (whichever is less).

So the 81mm weapon can certainly be used to interdict, but only to 16 hexes.
 

Victor

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zgrose said:
A10.532 No weapon is effective for Interdiction purposes beyond its Normal Range or 16 hexes (whichever is less).

So the 81mm weapon can certainly be used to interdict, but only to 16 hexes.

...and I believe it must be willing to give up any acquistion in order to interdict.
 

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Victor said:
...and I believe it must be willing to give up any acquistion in order to interdict.
That is correct. C6.5 v2 states:

"... The target remains acquired until the Gun/manning-Infantry that placed it leaves its present Location [EXC: Gyrostabilizer; 6.55] - or the Gun changes its CA without firing on its already-acquired target during the current phase - or the Gun (or its CMG unless in a separate turret) attacks (including in CC, or Interdicts) a different target..."

Also A10.532 v2 states:

"... If a Gun would have to change its CA in order to fire (if this were a fire phase), a positive DRM would usually come into effect and thereby disallow its Interdiction..."
 

Oberst Balck

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and the last part

10.5 Routing

... a broken unit may not remain in the same open ground hex in LOS of a KEU.


Q: Is this the LOS of the MMC or any SW it is carrying. If an 81 mm mortar has a commanding positon of a open area does it - by value of its 3- 60 LOS range cause intendiction of all units not using low crawl?

Answered:::::

In talking about ADJACENT ( to be able to advance into) this means that a DM unit in a 1st or 2nd level location may REMAIN ajacent ( small case) to a KEU and remove ? during the end of the forthcoming rally phase , right ?

Not answered :smoke:

_____

broken 467
______


_____ 458 ( Russian)


The unit in the above location will not be DM'ed by the 458's NON ADJACENT position. Is that right ??




10.51 Direction

After spending the first 2 paragraphs explaining that a broken unit cannot rout towards KEU it states " Otherwise a broken unt can rout towards a KEU"

Answered, but quite subtle the answer...:p

Thanks for the answers, very nice..............
 

Robin Reeve

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Oberst Balck said:
In talking about ADJACENT ( to be able to advance into) this means that a DM unit in a 1st or 2nd level location may REMAIN ajacent ( small case) to a KEU and remove ? during the end of the forthcoming rally phase , right ?
_____

broken 467
______

_____ 458 ( Russian)

The unit in the above location will not be DM'ed by the 458's NON ADJACENT position. Is that right ??
Right. "ADJACENT" is not "adjacent".
I presume "remove ?" means "remove DM" ?
 

Oberst Balck

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dm

Yes, the situation could be that the unit on the first level might not be fired on and the only way ( to DM) might have been an advance phse to the hex adjacent, this however is not ADJ so it doesn't auto DM the unit.

In the scenario " Strangers in a strange land" this could be a good ploy to get a HS or 2 up and running even with those 2 H 39's wonderig about like lost mech warriors .

Thanks
 
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