Simon62
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- Joined
- Jul 9, 2019
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Hi,
I have a unit under DM in an orchard hex all opposition units cannot interdict as they either have them or lv hinderances which mean the rout is not in open ground.
The unit cannot reach a building, woods in one rout movement but it wants to rout, as it has a legal path, in order to get out of LOS of all opposing units, however, this only requires the routing unit to rout using 3 mp’s - my question is if a unit routs but cannot reach a valid target hex in one go does it have to use all 6mp’s (or as many as possible) or can it use 3 and then stop routing.
Any help would be appreciated
I have a unit under DM in an orchard hex all opposition units cannot interdict as they either have them or lv hinderances which mean the rout is not in open ground.
The unit cannot reach a building, woods in one rout movement but it wants to rout, as it has a legal path, in order to get out of LOS of all opposing units, however, this only requires the routing unit to rout using 3 mp’s - my question is if a unit routs but cannot reach a valid target hex in one go does it have to use all 6mp’s (or as many as possible) or can it use 3 and then stop routing.
Any help would be appreciated