LOS has nothing to do with the destination of rout in this case.GVL said:What to do if a broken unit has to rout,but:
a) the nearest building or woodhex is not in LOS ( a hill between unit and building)?
You can rout to another terrain, consistent with the other conditions given by the rout rules...GVL said:b) the nearest building or woodhex is more than 6 MF away?
Normal : we both live in Western Europe (Americans usually are asleep at these hours!)GVL said:Thank you for the fast reply, Robin
Yes, if the rules are otherwise respected (e.g. you may not remain in the same OG hex in LOS and normal range of Good Order Enemy, nor move towards an enemy the routing units knows, etc.)GVL said:In case B : Can I choose the hex where I rout to?
Hi,GVL said:In case B : Can I choose the hex where I rout to?
E.g. : I could prefer an open ground hex instead of a brush hex.
Not exactly.Raider said:in ASLSK you're not allowed to rout into an Open Ground hex in the Normal Range and LOS of a Known Good Order enemy unit that would be able to interdict (except Law Crawl). {Page 7 3.6 RtPh}
You cannot end your rout in an Open Ground (A10.531) hex within normal range and LOS of a known enemy unit unless you use Low Crawl (A10.5).GVL said:In case B : Can I choose the hex where I rout to?
E.g. : I could prefer an open ground hex instead of a brush hex.
Hi,Robin said:Not exactly.
You ARE allowed to rout in OG in Normal Range and LOS of KEU, but you suffer interdiction unless you use low crawl.
Hi,Brian W said:You cannot end your rout in an Open Ground (A10.531) hex within normal range and LOS of a known enemy unit unless you use Low Crawl (A10.5).
The rules underline you cannot enter OG (in LOS and normal range of Good Order enenmy)without being interdicted if you don't use low crawl - but nowhere is it said you cannot end your rout in such a hex.Brian W said:You cannot end your rout in an Open Ground (A10.531) hex within normal range and LOS of a known enemy unit unless you use Low Crawl (A10.5).
You may not end there (unless Low Crawling) if you have MF left. "A routing unit must move to the nearest (in MF) building or woods hex with 6 MF." It is not enough to simply move towards the nearest building or woods and then stop wherever you want. You have to either burn all your MF moving towards that target hex, or Low Crawl.Robin said:The rules underline you cannot enter OG (in LOS and normal range of Good Order enenmy)without being interdicted if you don't use low crawl - but nowhere is it said you cannot end your rout in such a hex.
They say that you cannot remain in such a hex, if you begin your rout phase in such one.
ASLSK is as clear as ASL.
Thanks zgrose!zgrose said:>>b) the nearest building or woodhex is more than 6 MF away?
You have to use all your MF moving towards it. If you don't reach it and happen to end in OG, you are not eliminated (but you may be interdicted one or more times along the way ).
No this is not correct. If you cannot reach a building/woods hex during the RtPh you can rout to any terrain per A10.51 (last paragraph).zgrose said:>>b) the nearest building or woodhex is more than 6 MF away?
You have to use all your MF moving towards it.
Please correct me if I am wrong :Brian W said:No this is not correct. If you cannot reach a building/woods hex during the RtPh you can rout to any terrain per A10.51 (last paragraph).
This is strange. I have to reply to myself.GVL said:Thank you for the fast reply, Robin
In case B : Can I choose the hex where I rout to?
E.g. : I could prefer an open ground hex instead of a brush hex.
Not true, because FFMO does not apply for a unit in a brush hex.GVL said:This is strange. I have to reply to myself.
A brush hex is an open ground hex when there is no hindrance between the enemy and the brush hex. True or not true?
I *think* they may be talking about the ASLSK. But I stand corrected if not.Brian W said:No this is not correct. If you cannot reach a building/woods hex during the RtPh you can rout to any terrain per A10.51 (last paragraph).
Mostly correct, but with a few exceptions (this is ASL ) like being allowed to rout around an FFE, or using shellhole/Entrenchment TEM to avoid Interdiction even if it means that the building/woods is not reached.Robin said:Please correct me if I am wrong :
- If it can reach a building/woods, a unit may not end its rout in Open Ground (EXC Low crawl) - nor in any other terrain
Correct, it doesn't even have to rout towards the nearest buildings/woods if unable to reach it.- If it cannot reach a building/woods (insufficient MF), it may stop in any terrain, even OG in LOS of KEU.
Correct. There are quite a few requirements for any possible Interdictor though.- Entering OG without using low crawl incurs possible Interdiction
When it meets the problem (an enemy unit that becomes known), it must calculate a new building/woods target. If unable to reach any, it is free to continue its rout to anywhere (but may also be eliminated).Now, if a unit thought it could reach a building/woods (counting MFs and applying normal rout rules) but meets a problem during its rout that prevents it to reach the buildings/woods, I presume it may stop in any other terrain (and could also be eliminated for failure to tour if not able not to be adjacent to a KEU)?