rout>interdiction>hob>beserk

Pyth

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My routing squad took interdiction, NMC was 1,1 .... hob made them beserk.... what do the new minted berserkers do? Stop in place? finish rout? charge? they had used 1 MF when they went bonkers. TIA
 

BattleSchool

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Risking Interdiction with Russian Conscripts, especially HS that have virtually no chance of rallying for the rest of the game, is a seldom used tactic that can be a game changer if you roll double ones on the Interdiction MC.
 

Pyth

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Yea these are allied minor greenies in a vc hex whete they were subject to constant DM... bad rally chances! Got lucky they didnt surrender -- hob +4 (inexp, broken, allied minor)...this is in a very low unit density scenario (Mutilation Station by I cant remember who)... so its a big lucky break for me... potental game changer here.... getting back a full squad berserk or not is biiiig. Makes up for malfing and then disabling my crucial HMG on it's first shot/+repair.
 
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