bendizoid
Official ***** Dickweed
Me and Paul are playing Hueishan Docks and Rooftops are in play. Can a unit on a rooftop in a building with ground and first level see over single story houses or woods and shoot units on ground level?
A building with only a ground level has a rooftop at ½ level above its highest level (level zero), i.e. at level ½. This would be a problem (of sorts), but per SSR 1 only multi-hex buildings have rooftops. A multi-hex building without a stairwell has level zero and level one locations, which puts the rooftop (and units on it) at level one-and-one-half. A multi-hex building with stairwells has level zero, one and two locations, which means the rooftop in them is at level two-and-one-half. You should have no 1st level rooftops, i.e. rooftops at level one.I say you can't see over 1st level obstacles from a 1st level rooftop. Paul thinks you can. I can't find the rule. Been reading the f***ing rulebook for an hour now and I can't find it.
A unit on the rooftop is at level one-and-one-half. It is higher than any level one obstacle and may see over such an obstacle to a lower-level location as long as that lower-level location is not in a blind hex.Omg, there is a building with two hexs. It has a ground, 1st level and a rooftop. Can a unit on a rooftop there see over a 1 level woods?
I just checked my car. The oil still needs changing. Is "everything" in this context metaphorical?Thank you very much, that changes everything.
I played RB twenty years ago and thought the opposite. We thought you needed a full level to see over.Learnt that when playing RB twenty years ago, very useful in that specific context.
No.I just checked my car. The oil still needs changing. Is "everything" in this context metaphorical?
JR
That might be correct for a Two Storey House (B23.22), which is a 1.5 level obstacle, but not a Single Storey House (B23.21) which is a 1 level obstacle.A building with only a ground level has a rooftop at ½ level above its highest level (level zero), i.e. at level ½. This would be a problem (of sorts), but per SSR 1 only multi-hex buildings have rooftops. A multi-hex building without a stairwell has level zero and level one locations, which puts the rooftop (and units on it) at level one-and-one-half. A multi-hex building with stairwells has level zero, one and two locations, which means the rooftop in them is at level two-and-one-half. You should have no 1st level rooftops, i.e. rooftops at level one.
Per A6.4 a unit that is any amount higher than a full-level obstacle can see past that obstacle to a lower level but with a certain number of blind hexes. A unit at level one-and-one-half (on a rooftop of a multi-hex building without a stairwell) can see past a level one obstacle (a single-story house, a woods, etc) to ground level with one blind hex when the obstacle is at range 1-4.
JR
I'm not sure what you think is incorrect. Per the SSR only multi-hex buildings have rooftops. Per the rules, multi-hex buildings are never single-storey houses [B23.21]. No single-storey building has a rooftop in this scenario by SSR. Also per B23.8, no single-storey house has a rooftop in general. You cannot be on a rooftop on a single-storey house. The lowest you can be on a rooftop is in a two-storey house, and that puts you at level 1.5. Which part do you think is wrong?That might be correct for a Two Storey House (B23.22), which is a 1.5 level obstacle, but not a Single Storey House (B23.21) which is a 1 level obstacle.
Would it have the same number of blind hexes as a unit at rooftop 1 1/2?Yep, it can see over.
Another ASL oddity occurs with 2 1/2 level rooftops.
A unit in the second floor of a building has the same number of blind hexes as a unit on the roof of the same building when looking over a single story building.
Fixing a roof tile on my friend's roof last week made this laughable.
Rich
Compared to your example, wouldn't a unit on the 1 1/2 level rooftop have one more blind hex than the unit on the 2 1/2 level rooftop?Yes, the half level is ignored for the calculation (A6.21 & A6.4).