Siberian HEAT
Member
This AAR is from a short little scenario called "Road to Rimini" by Chuck. My opponent was Jlbetin and while it looked bleak for most of the game, I did manage to salvage a draw in the end.
First off I could see the Germans have no mobile reserves of any kind during the first few turns. Yet I took a chance and moved some units off the line to the west and arranged them in the middle to be a fire brigade when the breakthroughs start coming. The initial turn allowed me to move freely, but I could see overwhelming air interdiction would make moving in subsequent turns almost impossible.
Turn 1. Fairly heavy losses in the front echelons. Not much I could do except try to make sure I was positioned to block his supply of some of his forward units. This might dull the edge. Many units are going to be caught across the Foglia River and lost.
Turn 2. He hits the main line and makes one hex on the sea-side flank behind Pesaro. Strong unit still in Pesaro and I am going to leave that on F defense to make him work at dislodging it. Perhaps I will get lucky and it will hold out for the full turn...or otherwise consume his rounds. Elsewhere I still have some units intact, now almost behind his lines. I move an HQ to form an adjacent line of supply to those forward units so they will remain strong in turn 3.
Turn 3. He now has 2 clear hexes of my line hacked out. Next turn will be the big breakthrough as I had to commit my reserves already. I used some of my remaining infantry to try to counterstrike his red overstacked hexes on the river to focus my artillery on him and try to wear his units down a bit before he has to commit them in the attack in turn 4. Some success but no retreats as I has hoped. One stack in 12, 12 (see pic. 1) was pure infantry...and thus I made excellent headway in attacking it. I lost one battalion of paratroopers, but he also suffered heavily in that hex.I moved up an AT unit to cover the adjacent hex because without any AT units of his own attacking me, I should be able to survive against those pure, worn down infantry. I can't see all that is behind that hex however, so I could be caught flatfooted if a large armor unit comes rolling up to support his attack. Also was able to break down one of my now surrounded infantry in his rear echelon and push many artillery units around. This should make him think twice about leaving his artillery unprotected... and it might divert some front line troops to come back and take care of my rogues.
First off I could see the Germans have no mobile reserves of any kind during the first few turns. Yet I took a chance and moved some units off the line to the west and arranged them in the middle to be a fire brigade when the breakthroughs start coming. The initial turn allowed me to move freely, but I could see overwhelming air interdiction would make moving in subsequent turns almost impossible.
Turn 1. Fairly heavy losses in the front echelons. Not much I could do except try to make sure I was positioned to block his supply of some of his forward units. This might dull the edge. Many units are going to be caught across the Foglia River and lost.
Turn 2. He hits the main line and makes one hex on the sea-side flank behind Pesaro. Strong unit still in Pesaro and I am going to leave that on F defense to make him work at dislodging it. Perhaps I will get lucky and it will hold out for the full turn...or otherwise consume his rounds. Elsewhere I still have some units intact, now almost behind his lines. I move an HQ to form an adjacent line of supply to those forward units so they will remain strong in turn 3.
Turn 3. He now has 2 clear hexes of my line hacked out. Next turn will be the big breakthrough as I had to commit my reserves already. I used some of my remaining infantry to try to counterstrike his red overstacked hexes on the river to focus my artillery on him and try to wear his units down a bit before he has to commit them in the attack in turn 4. Some success but no retreats as I has hoped. One stack in 12, 12 (see pic. 1) was pure infantry...and thus I made excellent headway in attacking it. I lost one battalion of paratroopers, but he also suffered heavily in that hex.I moved up an AT unit to cover the adjacent hex because without any AT units of his own attacking me, I should be able to survive against those pure, worn down infantry. I can't see all that is behind that hex however, so I could be caught flatfooted if a large armor unit comes rolling up to support his attack. Also was able to break down one of my now surrounded infantry in his rear echelon and push many artillery units around. This should make him think twice about leaving his artillery unprotected... and it might divert some front line troops to come back and take care of my rogues.