- Jan 14, 2005
- Reaction score
- Wixom, Michigan
I(the Russian) have I'm guessing around 90 squads at this point and I'm guessing Steve has around 60-70 German. I attacked today and got lucky on the setup and first move rolls, with Steve setting up first and also moving first. I am counter attacking over about half of the board with the goal being to take back some territory in the south as well as to eliminate the R32-R33 salient which is threatening the main factory area.That is a very long front line. Who has the most boots to cover that?
We are setting up 10/28 now. Only 4 more scenarios for Steve, I'm guessing he has around 60-70 squads and i have around 90-100. He's down to 3 tanks, two StugB's and one of the 50mm PZ III's. I've got four dug-in tanks, although one will probably die in his first prep fire phase to guns I assume. Leadership we both have a ton of leaders, but I have a single 9-2 and the Germans have 3 9-2's that he is constantly in over-watch positions preventing any sort of counter attack by me. We both have a saved OBA module for the next scenario as well.What CG date are you on now?
Just different. Personally I think the west-east drive into the factories is a fools choice for the Germans unless opportunities presents itself. Drive to crush the Soviets flanks early (heck, let 'em win the the 1st CG pd even) and isolate the major factory area from board edges (they'll be under Ammo-shortage if accomplished - and it should be). A small spoiling attack or covering force in the center is all that's usually needed; for what are they going to achieve if they attack forward? Kill Russkies is the name of the game. By the end of the 2nd CG day (Pd 3) if not sooner the Germans should have accomplished this if pursued with sufficient vigor, then attack the factories from the North and South. Many of the forward (western most) factories will have to be given up almost without a fight if the Russians wish to preserve his surrounded force and the end will come shortly after securing the Martinhoffen, an almost certain occurrence if attacked north to south with added pressure from the buildings to the north-west and south-east as the remaining uncommitted German forces should be able to contain any Russian attempts to reinforce the factory district.There are other AARs of this CG which seem to be heavily pro German. I wonder if they are playing it wrong?
We the Russian didn't think that was the case but that is how we read it now. And it does make a big difference to the Russian defense. So does the limited Russian entry on the south of the map, Pretty easy for for the Germans to sit back and cover the 2 entry hex and then bring down some OB on them. Nice little killing ground. The Germans are never going to take these hexes to limit Russian entry. Pretty gamy rule!Is everyone sure that Russians with no access to the east map edge are isolated? I thought the river shore line acts as a map edge too? After all the Russians reinforced across the river.
I'd agree that this is pretty pro-German. We started this a loooooong time ago, before any other AAR's were up so we had no direction except to play it as we always did RB. In other words, German concentrate on achieving a 2:1 kill ratio and the Russian 1) buy as much infantry as possible 2) try to prevent that ratio and 3) rack up losses in CG scenarios to get the -1/-2 balance provision. We both now agree that the German as long as he pushes hard day one and gets into the factories should win most of these CG's. That being said because Steve didn't get into the factories day one, he was immediately behind the curve.There are other AARs of this CG which seem to be heavily pro German. I wonder if they are playing it wrong?
So what effect do the map-edge hexes have?Not by rule, it's not a map edge and I don't see any boats provided to land troops/supplies on the waterfront.