OK so we finished the current day when the Russian rolled a 1 on Turn 5 to save a bunch of locations and guys from death. Interestingly the Germans finally started to have some success and was able to take some Russians off the board finally. If it had not ended I had a couple of chances to gain some key locations that could have made a huge difference if I had been able to pull it off.
These pictures are at the end before map clearance. I can post the new front line after I get back home from the west coast.
Starting in the North as usual.
I've tried to get across the gully multiple times. The trench in the orchard (EE7) ended up with a HtH melee with 2 Russian squads and one German, I had started it, he fired into the melee and broke one of his guys in the trench and my guy outside the trench was happy. He reinforced it and than we went through 4 or 5 rounds post game and the German ended up owning the hex! So I did get a toe hold across the gully finally but post game with no immediate chance to take advantage. The two CX guys near the cliffs successfully climbed to avoid the minefield and again could not try to get into the buildings due to the end game roll. The dug in tank blaze had previously spread to the orchard so we start the next scenario with this orchard on fire... Assuming I can setup one of my guns over here the next day and remove that dug in tank I should be able to finally take these buildings if I desire. Not sure that I want to spend TOO much trying.
Moving into the factories I had finally been able to force him out of the two buildings between the two factories but ran out of time to exploit it. The dc laying on the floor there used to be possessed by a concealed 548, but a 76* gun firing from the other factory between those two buildings rolled 4? 1,2 TH rolls in a row... with the last one being a CH with the Acq and proximity DRMs... bye-bye 548! 76* guns have been hellaciously good for the Russian. The dug in tank near the rubble pile at the top of the photo was abandoned when the crew had to bail but now he gets it back due to the 1 dr. I got close to getting in here too but was beaten back.
In the heart of the factories is where the Russians had their luck early on and their most success overall. He took back the entire R33 building with the previous explanation of hte OBA. The OBA also kept me hiding all over here, I was not able to zero in on the observer quick enough so he was able to sneak over and take a few hexes of the Plate mill and Hall 8a.
The stack in S39 also ended the game in melee and we mutually annihilated each other but the German retained control. Losing R37 annoys me since I could have easily taken it back... it is a good observer spot even if fairly obvious.

And finally in the South the Russians pretty much had their way as they had overwatch kill stacks and I didn't have much down here or anywhere to hide. he deployed many mortars down here as well. My reserves helped but he didn't push too much here either.
