Here is another amazing scenario from Hannu and me ...
Our previous scenarios are:
RH1 Finlands Lås
RH2 Operation Rype
This time we are in eastern Karelia in the summer of 1944 during the huge Soviet offensive. After pressing the Finns on the Karelian Isthmus for eleven days the Soviets began operations beyond Lake Ladoga. A strong advance of Soviet infantry is met by the elite Jäger company of the Finnish 1 division. This is a fight in woods, brush and marshes in a basically uninhabited landscape.
For more information about the battle and its context see:
( in Finnish, use a translator)
For this scenario I made a VASL map called RH1. It features part of a big lake, paths through woods, brush, marsh, ponds and a single road. I also made map RH2 which is the other part of the lake and has similar terrain (but which we did not use in the scenario).
Map-making is fun, but you must have experience with an advanced image editor like GIMP or Photoshop. I found patterns for woods and brush on the net, but had to make the marsh-pattern myself. I did not implement any terrain modifications.
Note that you must rename bdRH1.zip and bdRH2.zip to bdRH1 and bdRh2 and put them in your vasl board folder.
Have fun.
Our previous scenarios are:
RH1 Finlands Lås
RH2 Operation Rype
This time we are in eastern Karelia in the summer of 1944 during the huge Soviet offensive. After pressing the Finns on the Karelian Isthmus for eleven days the Soviets began operations beyond Lake Ladoga. A strong advance of Soviet infantry is met by the elite Jäger company of the Finnish 1 division. This is a fight in woods, brush and marshes in a basically uninhabited landscape.
For more information about the battle and its context see:
Ilomantsin torjuntavoitto 1944
jput.fi
( in Finnish, use a translator)
For this scenario I made a VASL map called RH1. It features part of a big lake, paths through woods, brush, marsh, ponds and a single road. I also made map RH2 which is the other part of the lake and has similar terrain (but which we did not use in the scenario).
Map-making is fun, but you must have experience with an advanced image editor like GIMP or Photoshop. I found patterns for woods and brush on the net, but had to make the marsh-pattern myself. I did not implement any terrain modifications.
Note that you must rename bdRH1.zip and bdRH2.zip to bdRH1 and bdRh2 and put them in your vasl board folder.
Have fun.
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