Here's a very good reason why this proposed SSR does not work. It puts control and timing of repairs back to the player. ASL does not give contol of bad things and when they happen, the player. By having repairs only on the RPh, the player has no control over when it is done, he only has control of whther he should do it or not. Theres' a risk and reward in this deciosn. if you have a tank with malf MA and it is possible that it may face a charge of Bad Guy tank, and thius needs it's gun, you have to make the hard choice in the RPh if you want to repait it or not.
Under Scott's proposal, the player gains more control because he can then time the repair to possibly hit right when he needs it. This goes against the whole spirit of ASL. heck, many of you out there complain the player has too much control already (I don't agree BTW). Why give him control over something in any form of reality he wouldn't have?
Real life as best as ASL can do it: Tank crew: "Sir, our tank cannon just went poop, over."
Co Cdr 'Well, dammit, you better fix it pretty fast because I see two Panthers over the next ridge heading towards us."
crew "crap" sweat sweat wrench wrench.... Click, "Whew... Just in the nick of time, now we can fire if n the defensive fire phase if those Panthers vloase on us. harry, pull down that big green square on the turret, that wil make those Gerries think twice."
or
Crew: wrench wrench sweat wrench, crap.... "we're screwed.... Harry. flip the square on the turret over and hope those Panthers don't close on us and get ready to skeedaddle back to Battalion!"
Under Scott's rule:
Tank crew: "Sir, our tank cannon just went poop, over."
Co Cdr: "Cool, put the big green square on your turret that has "MA Malf" wirtten on it and then start working on the gun, but don't fix it all the way. The green square will draw the enemy tanks to you. When those panthers get close to you, I'll call and tell you to fix it, pull the green square down and fire!"
Tank crew: "Gee sir, good one. Did they teach you that at West Point?"