I preface my remarks by saying that I like REN. It has fired my
imagination and caused me to read the military history of the 1500-1700
era. This is a good thing. But, as I read, I see issues with the
model of Musket & Pike: Renaissance. REN needs more work to reproduce
the tactics of the age of Shot & Pike. The Napoleonic model is not
adequate. Since HPS is interested in more feedback, here it is.
At the heart of any game/model are the units. In the age of Shot &
Pike the prevalent units are foot and horse (with some sprinkles of
artillery). My concern here is the weapon models for the infantry.
There were pure weapon units of arquebus. But, there were mixtures of
pike and arquebus (and pike + halberd + arquebus) throughout the era.
Does this matter in the current REN game system? Yes it does.
Consider unit composition in the age of Shot & Pike. Check out Ben
Hull’s English rules for "Paris is Worth a Mass", which models Dreux,
1562 and Ivry, 1590, at: http://www.benhull.com/pwm_rules_v1.pdf
I’ll quote the description of unit types:
A = Arquebusiers, 200-300 men, Various Nationalites, Arquebus/Carbine
equipped, lightly armored Infantry
S = Swiss, 1500-2000 men, 90 % Pikemen, 10 % Arqubusiers
L = Landsknechts, 1500-2000 men, 80 % Pikemen, 20 % Arqubusiers
T = Tercio (Spanish), 1200-1800 men, 70 % Pikemen, 30 % Arqubusiers
F = French Regulars, 1000-1500 men, 50 % Pikemen, 50 % Arqubusiers
H = Huguenot Militia, 1000-1500 men, All arquebusiers
E = Enfants Perdu, about 200, All arquebusiers
The mixtures of arquebus to pike within an infantry unit are typical
for the age. Those are not typos. 10% up to 50 % of a "pike unit"
are, in fact, not pike, but arquebus. And, yes, French Regulars have a
higher proportion of arquebus than a Tercio. Since arquebus is ranged
fire, it simply can not be modeled as a plain "pike unit". Other
references show even higher arquebus percentages through the 1600’s.
Ben Hull is not the only source showing mixed weapons. Check out the
"Pamphlet.jpg" at http://wapedia.mobi/en/Pike_and_shot
and look at Steven Thomas:
http://www.balagan.org.uk/war/iberia/1494/org.htm
http://www.balagan.org.uk/war/iberia/1568/org.htm
http://www.balagan.org.uk/war/iberia/1618/org.htm
"Pike" units were truly mixed weapon units. They drilled together,
maneuvered together, and fought together (and routed together). The
arqubusiers were arranged in precise locations relative to the pikes.
For example, see Arnold’s "The Renaissance at War", pg 97-98.
"Sleeves" were arrangements of shot on the flanks of the pikes (see
Pamphlet.jpg, link above). Tercio "Horns" were mini-blocks of shot at
the corners of the pike blocks. The arrangements were built to provide
"walls" and fields of fire. The result was walking versions of
castles, built of men instead of bricks and mortar. For some pictures
of shot & pike (mixed weapon) formations, see:
http://www.balagan.org.uk/war/iberia/1494/tactics.htm
and Dr. Picouet’s
http://www.geocities.com/ao1617/TactiqueUk.html?200911
Engravings from the era show the checkerboard patterns these mixed
weapon formations made when deployed across the battlefield. These
"walking castles" advanced and shot up the other side. After a grisly
interval of swapping lead, they would collide for the "push of the
pike". One side would break, and the other would plunder the remains.
Today we make a big deal of combined arms warfare and integrated combat
systems. They had it back in 1500.
What about the model in REN? Here we have "pure weapon" units instead
of mixed weapon units. A pike unit is just that, no ranged fire
allowed. And heaven help a pure arquebus unit that is charged by
cavalry. From the material above, a mixed weapon infantry unit should
have ranged fire and be resilient to cavalry charges.
Yes, we can pretend we have mixed weapon units by stacking a pike and
an arquebus. But the result is unsatisfactory for a number of reasons.
Foremost, they behave like a pair of units instead of like a single
unit. One unit can rout, while the other stands its ground. While a
human will try to maintain the pretense, and keep the pair of units
together, the AI doesn’t understand the REN model shortcoming. The AI
will happily strip the arquebus out of the pretend pike block in a move
that is "tactically impossible" for the age of Shot & Pike. Ranged
fire is another example. You can target either of the pair of units.
Whereas, in practice, one would be hard pressed to shoot at pikes
without hitting the "sleeves" of arquebus. And, please, don’t get me
started on the "Xtreme Disorder" behavior I’ve written about in another
thread. The binding of disorder and formation in REN makes it
impossible to move stacked units, or to build stacked units, without
disordering.
It’s been suggested on the board that we can still pretend that two
units are one unit if we make the arquebus in a pike block into
skirmishers. It is true (although undocumented in the Users Manual)
that skirmishers are free of the "Xtreme Disorder" behavior. But, we
still have the other REN model shortcomings described above. Plus,
now, the arquebus will be skirmishers instead of part of the pike
block. This likely means combat modifiers for skirmishers. Plus, the
skirmisher arquebus don’t possess a facing and can move and shoot in
any direction.
I try to be constructive. What can be done about this?
As I suggested in the "Xtreme Disorder" thread, create a Pike &
Arquebus composite weapon type. I repeat this again because I wanted
to illustrate the historical motivation as well as explore some
implementation details.
For an example of a mixed weapon type, we see "Lance & Xbow" as weapon
type O in the REN weapon.dat file. However, it is not clear what the
relative weapon strength is between the lance and the crossbow. We can
find the crossbow strength vs. range values for weapon type O in any
.pdt file. But, there is nothing about strength of a lance in the .pdt
or the .oob file. There is a number called "melee bonus value" in the
.oob, but that seems to be supplemental to a basic melee value. The
.pdt and the .oob only get us part way to a destination.
As an experiment I hacked the "weapon.dat" file. Note that "Arquebus"
appears twice -- both as type "I" and type "M". So I edited type "I"
into "Pike-Arquebus". Then I hacked the Army List 1a .oob to make some
"I" units. I could drop a few units into a toy scenario with the
editor, and then play it with REN. It seemed to work. At least, REN
didn’t crash. But, I can’t trust a hacked combat result without the
internal knowledge of the combat strengths. It seems possible to
reverse engineer the combat code, and maybe back out what a pike melee
strength is. It’s not clear if what I did was just cosmetic, or if
there are numbers "under the hood" that are not reflected in either the
.pdt or the .oob. My guess is that what I did only changed some
display text; and that is frustrating.
I encourage any and all to try that experiment. If you do, be sure to
back up the weapon.dat file, and make copies of any .oob or .pdt files
you choose to edit.
I'm guessing that all infantry melee is treated identically in REN.
That is, all pointed sticks are equal. Halberd, lance, pike, spear,
and sword are all the same. After all, they don’t have (non-ranged)
entries in the .pdt or in the .oob. If REN has different numbers for
these weapons internally, I would sure like to know what they are.
Looking at "Lance & Xbow" and trying to see how it can help model
"Pike-Arquebus" gives a disconnect at the .oob file. There are no
specific strengths for the weapon types. And the .pdt only specifies
ranged weapon strength.
To see for yourself, here is a challenge. Try to triple the combat
strength of a sword unit (Type S) without merely tripling the number of
men. It’s not in the .pdt. A weapon type is required in the infantry
unit line in the .oob file. But there is no melee strength. There is
a "melee bonus value" that looks like it applies a modifier similar to
the morale values. So, what "melee bonus value" is needed to triple a
sword unit?
For these reasons I repeat my recommendation that HPS supply a new
mixed weapon type: "Pike-Arquebus". HPS would know how to get the
relative strengths right. If it is possible to gin one up with the PDT
and OOB, please, HPS, let us know.
If it turns out that a new "Pike-Arquebus" type can be implemented by
HPS, it will likely need a new parameter in the PDT and/or OOB file.
Call this parameter "Shot Percentage", a number ranging from 0 to 100,
that specifies the percentage of men armed with a ranged weapon and not
with a "pointed stick". As described above, the arquebus Shot
Percentage through 1500-1700 should range from 10% to 70% (late 1500)
(and higher in the next century). Shot Percentage = 0 would mean pure
pike, and Shot Percentage = 100 would mean pure arquebus. And, yes,
it would be possible to extend this notion of mixed weapon type to
other combos, like "Halberd-Arquebus" (although I'm not sure how much
that combo appeared -- any English Civil War experts?).
Bottom Line: The Pike/Shot formations of the age displayed unit
cohesion, and should be treated as units. We’ll need a new "Shot
Percentage" parameter to reflect the weapon proportions.
Very best wishes . . .
imagination and caused me to read the military history of the 1500-1700
era. This is a good thing. But, as I read, I see issues with the
model of Musket & Pike: Renaissance. REN needs more work to reproduce
the tactics of the age of Shot & Pike. The Napoleonic model is not
adequate. Since HPS is interested in more feedback, here it is.
At the heart of any game/model are the units. In the age of Shot &
Pike the prevalent units are foot and horse (with some sprinkles of
artillery). My concern here is the weapon models for the infantry.
There were pure weapon units of arquebus. But, there were mixtures of
pike and arquebus (and pike + halberd + arquebus) throughout the era.
Does this matter in the current REN game system? Yes it does.
Consider unit composition in the age of Shot & Pike. Check out Ben
Hull’s English rules for "Paris is Worth a Mass", which models Dreux,
1562 and Ivry, 1590, at: http://www.benhull.com/pwm_rules_v1.pdf
I’ll quote the description of unit types:
A = Arquebusiers, 200-300 men, Various Nationalites, Arquebus/Carbine
equipped, lightly armored Infantry
S = Swiss, 1500-2000 men, 90 % Pikemen, 10 % Arqubusiers
L = Landsknechts, 1500-2000 men, 80 % Pikemen, 20 % Arqubusiers
T = Tercio (Spanish), 1200-1800 men, 70 % Pikemen, 30 % Arqubusiers
F = French Regulars, 1000-1500 men, 50 % Pikemen, 50 % Arqubusiers
H = Huguenot Militia, 1000-1500 men, All arquebusiers
E = Enfants Perdu, about 200, All arquebusiers
The mixtures of arquebus to pike within an infantry unit are typical
for the age. Those are not typos. 10% up to 50 % of a "pike unit"
are, in fact, not pike, but arquebus. And, yes, French Regulars have a
higher proportion of arquebus than a Tercio. Since arquebus is ranged
fire, it simply can not be modeled as a plain "pike unit". Other
references show even higher arquebus percentages through the 1600’s.
Ben Hull is not the only source showing mixed weapons. Check out the
"Pamphlet.jpg" at http://wapedia.mobi/en/Pike_and_shot
and look at Steven Thomas:
http://www.balagan.org.uk/war/iberia/1494/org.htm
http://www.balagan.org.uk/war/iberia/1568/org.htm
http://www.balagan.org.uk/war/iberia/1618/org.htm
"Pike" units were truly mixed weapon units. They drilled together,
maneuvered together, and fought together (and routed together). The
arqubusiers were arranged in precise locations relative to the pikes.
For example, see Arnold’s "The Renaissance at War", pg 97-98.
"Sleeves" were arrangements of shot on the flanks of the pikes (see
Pamphlet.jpg, link above). Tercio "Horns" were mini-blocks of shot at
the corners of the pike blocks. The arrangements were built to provide
"walls" and fields of fire. The result was walking versions of
castles, built of men instead of bricks and mortar. For some pictures
of shot & pike (mixed weapon) formations, see:
http://www.balagan.org.uk/war/iberia/1494/tactics.htm
and Dr. Picouet’s
http://www.geocities.com/ao1617/TactiqueUk.html?200911
Engravings from the era show the checkerboard patterns these mixed
weapon formations made when deployed across the battlefield. These
"walking castles" advanced and shot up the other side. After a grisly
interval of swapping lead, they would collide for the "push of the
pike". One side would break, and the other would plunder the remains.
Today we make a big deal of combined arms warfare and integrated combat
systems. They had it back in 1500.
What about the model in REN? Here we have "pure weapon" units instead
of mixed weapon units. A pike unit is just that, no ranged fire
allowed. And heaven help a pure arquebus unit that is charged by
cavalry. From the material above, a mixed weapon infantry unit should
have ranged fire and be resilient to cavalry charges.
Yes, we can pretend we have mixed weapon units by stacking a pike and
an arquebus. But the result is unsatisfactory for a number of reasons.
Foremost, they behave like a pair of units instead of like a single
unit. One unit can rout, while the other stands its ground. While a
human will try to maintain the pretense, and keep the pair of units
together, the AI doesn’t understand the REN model shortcoming. The AI
will happily strip the arquebus out of the pretend pike block in a move
that is "tactically impossible" for the age of Shot & Pike. Ranged
fire is another example. You can target either of the pair of units.
Whereas, in practice, one would be hard pressed to shoot at pikes
without hitting the "sleeves" of arquebus. And, please, don’t get me
started on the "Xtreme Disorder" behavior I’ve written about in another
thread. The binding of disorder and formation in REN makes it
impossible to move stacked units, or to build stacked units, without
disordering.
It’s been suggested on the board that we can still pretend that two
units are one unit if we make the arquebus in a pike block into
skirmishers. It is true (although undocumented in the Users Manual)
that skirmishers are free of the "Xtreme Disorder" behavior. But, we
still have the other REN model shortcomings described above. Plus,
now, the arquebus will be skirmishers instead of part of the pike
block. This likely means combat modifiers for skirmishers. Plus, the
skirmisher arquebus don’t possess a facing and can move and shoot in
any direction.
I try to be constructive. What can be done about this?
As I suggested in the "Xtreme Disorder" thread, create a Pike &
Arquebus composite weapon type. I repeat this again because I wanted
to illustrate the historical motivation as well as explore some
implementation details.
For an example of a mixed weapon type, we see "Lance & Xbow" as weapon
type O in the REN weapon.dat file. However, it is not clear what the
relative weapon strength is between the lance and the crossbow. We can
find the crossbow strength vs. range values for weapon type O in any
.pdt file. But, there is nothing about strength of a lance in the .pdt
or the .oob file. There is a number called "melee bonus value" in the
.oob, but that seems to be supplemental to a basic melee value. The
.pdt and the .oob only get us part way to a destination.
As an experiment I hacked the "weapon.dat" file. Note that "Arquebus"
appears twice -- both as type "I" and type "M". So I edited type "I"
into "Pike-Arquebus". Then I hacked the Army List 1a .oob to make some
"I" units. I could drop a few units into a toy scenario with the
editor, and then play it with REN. It seemed to work. At least, REN
didn’t crash. But, I can’t trust a hacked combat result without the
internal knowledge of the combat strengths. It seems possible to
reverse engineer the combat code, and maybe back out what a pike melee
strength is. It’s not clear if what I did was just cosmetic, or if
there are numbers "under the hood" that are not reflected in either the
.pdt or the .oob. My guess is that what I did only changed some
display text; and that is frustrating.
I encourage any and all to try that experiment. If you do, be sure to
back up the weapon.dat file, and make copies of any .oob or .pdt files
you choose to edit.
I'm guessing that all infantry melee is treated identically in REN.
That is, all pointed sticks are equal. Halberd, lance, pike, spear,
and sword are all the same. After all, they don’t have (non-ranged)
entries in the .pdt or in the .oob. If REN has different numbers for
these weapons internally, I would sure like to know what they are.
Looking at "Lance & Xbow" and trying to see how it can help model
"Pike-Arquebus" gives a disconnect at the .oob file. There are no
specific strengths for the weapon types. And the .pdt only specifies
ranged weapon strength.
To see for yourself, here is a challenge. Try to triple the combat
strength of a sword unit (Type S) without merely tripling the number of
men. It’s not in the .pdt. A weapon type is required in the infantry
unit line in the .oob file. But there is no melee strength. There is
a "melee bonus value" that looks like it applies a modifier similar to
the morale values. So, what "melee bonus value" is needed to triple a
sword unit?
For these reasons I repeat my recommendation that HPS supply a new
mixed weapon type: "Pike-Arquebus". HPS would know how to get the
relative strengths right. If it is possible to gin one up with the PDT
and OOB, please, HPS, let us know.
If it turns out that a new "Pike-Arquebus" type can be implemented by
HPS, it will likely need a new parameter in the PDT and/or OOB file.
Call this parameter "Shot Percentage", a number ranging from 0 to 100,
that specifies the percentage of men armed with a ranged weapon and not
with a "pointed stick". As described above, the arquebus Shot
Percentage through 1500-1700 should range from 10% to 70% (late 1500)
(and higher in the next century). Shot Percentage = 0 would mean pure
pike, and Shot Percentage = 100 would mean pure arquebus. And, yes,
it would be possible to extend this notion of mixed weapon type to
other combos, like "Halberd-Arquebus" (although I'm not sure how much
that combo appeared -- any English Civil War experts?).
Bottom Line: The Pike/Shot formations of the age displayed unit
cohesion, and should be treated as units. We’ll need a new "Shot
Percentage" parameter to reflect the weapon proportions.
Very best wishes . . .