Imagine outcomes of an event being located on a scale of 0 to 10
0 is totally predicatable, 10 is totally unpredictable
Playing chess would be a 0 on this scale, every move a player wants to make is exactly what happens, rolling two dice would be a 10 on this scale, the outcome is totally unpredictable. I think when you play ASL your probably located on 7-9 on this scale. Obviously, this is a tradeoff, a good dose of randomness is defintaly a good thing in ASL however too much of it is a bad thing.
The question becomes, is throwing dice the best way to play ASL? In my opinion, defintaly not. Although it certainly might be a reasonable and easy alternative. I think given the choice, alot of people would rather play ASL if it were located on the 5-6 region in the above mentioned scale.
I'm sure alternate systems have been discussed on these forums before. A simple system that comes to mind is creating a deck of 36 cards with all the dice rolling combination that can then either be selected or picked at random to simulate the dice. I don't really like that system so I wanted to propse another, however it would require programming and I would need some help from people here.
What I would like to see is a dice bot that examines your previous significant rolls and uses those to slightly skew the odds of your next rolls to try to average your rolls to 7. I have not worked out any of the math and there are many different ways to go about this. What i find so attractive with such a system is it would allow you to decide exactly where on the previously mentioned scale you want to play the game.
Here is a quick simple example:
Despite , the dice bot, you have been lucky and are averaging 6 on your rolls so far. You go to roll for a MC and the dice bot distributes the odds of getting each of the 36 different results according to a formula (not yet created). Here are the odds for your next roll (on the left column are what your odds would be without the dicebot, on the right your odds with the dicebot).Note that the math probably does not make sense for the right column, just illustrating how the bot would try eliminate a bit of luck.
12=2.78% 3%
11=5.56% 6%
10=8.33% 8.5%
9=11.11% 11.5%
8=13.89% 14%
7=16.67% 17%
6=13.89% 13%
5=11.11% 11%
4=8.33% 8%
3=5.56% 5%
2=2.78% 2%
So who would be willing to try this system, and would anybody be willing to try and program such a dicebot?
0 is totally predicatable, 10 is totally unpredictable
Playing chess would be a 0 on this scale, every move a player wants to make is exactly what happens, rolling two dice would be a 10 on this scale, the outcome is totally unpredictable. I think when you play ASL your probably located on 7-9 on this scale. Obviously, this is a tradeoff, a good dose of randomness is defintaly a good thing in ASL however too much of it is a bad thing.
The question becomes, is throwing dice the best way to play ASL? In my opinion, defintaly not. Although it certainly might be a reasonable and easy alternative. I think given the choice, alot of people would rather play ASL if it were located on the 5-6 region in the above mentioned scale.
I'm sure alternate systems have been discussed on these forums before. A simple system that comes to mind is creating a deck of 36 cards with all the dice rolling combination that can then either be selected or picked at random to simulate the dice. I don't really like that system so I wanted to propse another, however it would require programming and I would need some help from people here.
What I would like to see is a dice bot that examines your previous significant rolls and uses those to slightly skew the odds of your next rolls to try to average your rolls to 7. I have not worked out any of the math and there are many different ways to go about this. What i find so attractive with such a system is it would allow you to decide exactly where on the previously mentioned scale you want to play the game.
Here is a quick simple example:
Despite , the dice bot, you have been lucky and are averaging 6 on your rolls so far. You go to roll for a MC and the dice bot distributes the odds of getting each of the 36 different results according to a formula (not yet created). Here are the odds for your next roll (on the left column are what your odds would be without the dicebot, on the right your odds with the dicebot).Note that the math probably does not make sense for the right column, just illustrating how the bot would try eliminate a bit of luck.
12=2.78% 3%
11=5.56% 6%
10=8.33% 8.5%
9=11.11% 11.5%
8=13.89% 14%
7=16.67% 17%
6=13.89% 13%
5=11.11% 11%
4=8.33% 8%
3=5.56% 5%
2=2.78% 2%
So who would be willing to try this system, and would anybody be willing to try and program such a dicebot?