Game Turn 3 –
In Rally, no Japanese reinforcements arrive; the non-DM ½ squad fails the rally; the DM Marine squad successfully rallies under the 9-1 leader. In PrepFire, The Japanese LMG squad fires 6(0) at the concealed unit in the adjacent kunai hex for no result. In Movement, all concealed Japanese units AM forward, except for the 8-0 NCO, who drops back toward the broken units. A squad bumps the concealed kunai unit (an 8-0 Marine NCO) and conducts an Infantry Overrun, with the U.S. opting for immediate withdrawal, so the attacker places the 8-0 in the adjacent Kunai hex. In DefFire, the southern U.S. ½ squad in the kunai fires 2(0) at the concealed, adjacent Japanese unit for no effect; the MMG squad in the light jungle fires 8(0) at the concealed squad that just did the Inf Ovr for a concealment stripping PTC that they pass (cold U.S. sniper); the FinalFire shot of 8(0) is a K/2 that the resulting ½ squad passes. The squad to the east fires 12(+1) at the LMG squad for a 3MC that they ELR fail to stripe to a 2nd line squad; FinalFire of 6(+1) is a PTC that they fail. In Advancing Fire, one shot of 2(+1) against the MMG squad does nothing; no Rout. In Advance, the two concealed units on the Japanese left (both dummies) shift to the right; the concealed LMG squad enters CC with the 8-0 Marine NCO in the kunai; two Japanese ½ squads (one concealed) enter CC with the easternmost Marine squad, revealing a supply dump upon entry. The Japanese 8-0 enters the hex with the broken ½ squads. In Close Combat: the eastern, light jungle CC has no ambush, the Japanese 1-2(-1) kills the Marine squad, but they go down fighting, taking both Japanese ½ squads with them; leaving a supply dump & DC in the hex. The kunai CC also has no ambush with, again, both parties wiping each other out (tough marine NCO), leaving a LMG in the hex. The Japanese have entered all but 4 of the kunai/light jungle hexes, discovered one dump but not destroyed it, and killed 4VP of Marine units, but they only have 2 squads & one NCO left!
In the U.S. turn, in Rally, both Japanese ½ squads rally under the 8-0 leader. No PrepFire, in Movement, the Marine ½ squad in the kunai moves through both concealed Japanese unit’s hexes and eliminates both dummy stacks. The 9-1 & squad pass their MR & move through dense jungle to the north of the revealed supply dump (on the corduroy road). The concealed ½ squad to the west pass their MR & also skirts north through the dense jungle. The concealed U.S. squad AM’s into the MMG squad’s light jungle hex. In DefFire, The Japanese LMG squad (striped 2nd liner) fires 4/2(+2) at the marines in light jungle for no result. No Advancing Fire, no Rout. In Advance, the MMG squad enters the kunai, the other Marines sit on the supply dump hexes, awaiting the Japanese attack.