ASL 67 ‘Cibik’s Ridge’Pre-Game –
Here is the second instalment of ‘re-learning Japanese’. This scenario is an ‘oldie’ (like me) from the early PTO era, with more terrain variants than the previous scenario (Strongpoint 11), including dense jungle (but light jungle on the overlay portion of the map), bamboo, & jungled hills. The Marine defenders start HIP and the Japanese attackers have to use columns to move at the start of the game. To defend the hilltop (the Japanese win if they control 9+ of the level-3 hill hexes, without losing 22 CVP) the U.S. troops put 3 MG’s on the hill and one forward in ambush. The LtMtr’s are a problem due to the very limited 3 hex minimum range (with not many LOS’s reaching that far); one goes forward, and one goes on the hill with a spotter ½ squad adjacent. The American objective is to keep HIP for as long as possible & retain the all-important high ground. The Japanese will start with 3 columns: 2 up front, with one on the main trail, the other to the right; the 3rd column will sit back on the main trail. Hopefully the forward units will clear a path for the reserve column to assault rapidly up the hill path, with the right flank column hooking onto the hill to draw away American reserves and distract the attention from the main assault column.
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