Regarding VotG/RB Fort Buildings and Breach Permanency

Bryan Holtby

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Perry Cocke <perrycocke@comcast.net>
Wed, 5 May, 16:29 (4 days ago)
to me, asl






Q1: No.
Q2: No.
Q3: Yes.

....Perry
MMP

ASL
Mon, 26 Apr 2021 21:25:59 -0400
Bryan Holtby <bholtby1374@gmail.com>
asl_qa@multimanpublishing.com
These questions are regarding Fortified Buildings in Valour of the
Guards CG and would likely also apply to RF.

CG SR 7: "CG7: TERRAIN CHANGES: During the course of the same CG,
alterations of printed mapsheet terrain are bound to occur, all of which
become "permanent" (barring subsequent Clearance/Removal or Deactivation
[12.6143] if applicable) . All counters for Fortifications , Rubble ,
Breaches, Trailbreaks, Shellholes, Wrecked Rail Cars, Gutted Rail Cars
and wrecks are left on-map from scenario to scenario. Any terrain
ablaze........

Note that the Fortification Removal step VotG 12.617 (RO 11.615) only
allows for removal of "Known wire/minefield/Entrenchment (including A-T
Ditch).....A Roadblock may also be rolled for removal...."

Q1: Can a Fortified Building be purchased (VotG 12.623 and RO 11.621)
and added to an existing Fort. Building Location which has been Breached
to effectively rebuild and thus eliminate a Breach? If YES, does it
matter who originally placed the F.B.?

Q2: If a Breach exists in a non Fort. Building Location, can a F.B.L. be
purchased and placed in that location to eliminate the Breach?

Q3: Assuming that it does not eliminate the Breach but can be placed
there, do all other benefits for F.B.L. apply per B23.9221?

Thank you for your time!

Sincerely
Bryan Holtby
 
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