Great! Mark - one of us must change our avatar or else never post behind the other ... it's messing with my mind!RangerBooBoo said:Next turn I get from Rich I'll try to add one. Going to have to be careful with it so I don't give anything away.
Is this better?WestPointer said:Great! Mark - one of us must change our avatar or else never post behind the other ... it's messing with my mind!
Excellent choice for an avatar!RangerBooBoo said:Is this better?
I understand that but it still seems odd to me that the Rebs don't have to at least take one VP hex before they move into a positive victory level. Where's the incentive to attack??? I guess we are gentlemen so we try to follow the historical situation. For me, I like the victory conditions to help prod players in the right direction.rahamy said:Generally speaking the attacker will have more losses than the defender, so I guess that's what Doug had in mind when setting the victory conditions.
Totally agree on 26,77. Plus at least one of the northern Reb vp hexes should be removed. I really don't see how the Union can get a draw (forget about a win) with the current victory conditions.rahamy said:... It's ended as a solid Rebel Minor Victory primarily due to casualties, but the Yanks still hold the field.
Over all an enjoyable game...can use some tweaking in the scenario, primarily removing the victory hex at 26,77, but stilla good play and worth tackling for those looking for a realtively short scenario...