Great posts.
Some thoughts on the last 80 or so posts.
Playtesting is a time commitment, which can make it feel like work, especially playing rules/nationalities/arms that aren't your favorite. Where playing a scenario you pick is more fun. Jack's earlier post regarding playtesters lack of feedback, is a huge demotivator for continuing making that time commitment. I enjoy playtesting, but as a way of giving back to the hobby and being a part of the project, hopefully having a little fun along the way.
Number of playtests needed definitely vary for MANY reasons. I've found interesting/unusual/experimental scenarios needing a lot of playings, not because they are poor designs but complicated designs, where each little tweak really creates a whole new scenario. Some simple scenarios, can be playtested in a few sittings, with a variety of players, if the designer got it right before submitting. The scenario that I worked on last has probably been played 8-10 times and still needs a couple more. It's a fun scenario, with a challenging VC, OOB, setup and map layout. The designer should be complimented for a clever albeit hard to balance scenario.
ROAR numbers especially for new scenarios really aren't that useful for condemning a design. I post on ROAR, and play new scenarios, but me getting beat on a regular basis by some very good players isn't really the scenario designer or playtesters fault!??! I see some stats quoted where my games are 25% of the total numbers!?!? Talk about a skewed sample!!
Balancing for competent play is essential, I've actually argued at one point that balancing for SK should be for incompetent play, but that is really not practical. Difficult scenario for a non top player will also skew ROAR significantly. You don't have to look further than SK scenarios, Retaking Vierville and Ambitious Assault to see that effect. Balanced Scenarios?? Sure, probably. Unbalanced ROAR should be expected due to the tough-for-novice effect? Mark's comment regarding attacking with armor is definitely true. Tough for a newbie for sure!! So are alot of other things. ROAR is useful, to see if a scenario is a classic (135-133), or if it is unwinnable (15-0). If ROAR is 30-1, sure a problem, but 18-7, and especially if 7 is the attacker or has some nuance that a non top player won't use effectively, then it could very well be perfectly balanced.
Sure there could be more scenarios if playtesting and history isn't required. But publishers seem to think that history and reasonable balance is essential to a product, and don't feel there is a need to lower the bar to get more scenarios published. I for one will never play more a few percentages points of the available scenarios, so I don't have any interest in a non-historical or non-balanced scenario. Seems like we have enough high quality designers who are satisfying the player community needs for scenarios!!
I can't see how more playtesting can't help a scenario. Maybe there will be diminishing returns with playtest results especially if from the same players, but no improvement doesn't seem quite plausible.
I've enjoyed reading the comments from some of the top playtesters, and scenario designers, much more qualified to comment than I probably am!!
Buck.