Here's the first attempt to create a SSR for "random air attacks" using the same mechanism of the famous Partisan/sniper SSR of J1 Urban Guerrillas.
In this scenario British forces are on the defense and costantly under the fire of German Fighters that have total air superiority. German SAN is 4, so this Random Air Attack should not be too frequent.
I'm here to ask suggestions to improve the wording, and to make it shorter and clearer. Thank you in advance.
SSR 3:
All German Sniper attacks of “3” or “4” generate a “Random Air Attack” (a “3” generates a 6 FP and a “4” generates a 4 FP attack on the IFT) in a Random Location.
The attacked Random Location is the closest eligible as determined by a Random Location DR (A14.2; the German Sniper Counter, however, is not removed from its current hex). Eligible Locations are Locations containing known British Units (Exception: BU AFV) and no German Unit. If > 2 eligible Locations are equidistant, the attacked Locations is the one with the lowest TEM/Smoke Hindrance. If the Location is still undetermined the German chooses from those equidistant Locations. Only Infantry and Crew Exposed in the selected Location are subject to the attack, BU AFVs cannot be harmed. All TEM/CE DRM applies.
If the Random Location DR is a 6,6 a “Mistaken Random Air Attack” happens and the eligible Locations become those containing known German Units (Exception: BU AFV) and no British Unit, so the process is reversed and the British makes the attack (and chooses the target if > 2 eligible Locations are equidistant).
In this scenario British forces are on the defense and costantly under the fire of German Fighters that have total air superiority. German SAN is 4, so this Random Air Attack should not be too frequent.
I'm here to ask suggestions to improve the wording, and to make it shorter and clearer. Thank you in advance.
SSR 3:
All German Sniper attacks of “3” or “4” generate a “Random Air Attack” (a “3” generates a 6 FP and a “4” generates a 4 FP attack on the IFT) in a Random Location.
The attacked Random Location is the closest eligible as determined by a Random Location DR (A14.2; the German Sniper Counter, however, is not removed from its current hex). Eligible Locations are Locations containing known British Units (Exception: BU AFV) and no German Unit. If > 2 eligible Locations are equidistant, the attacked Locations is the one with the lowest TEM/Smoke Hindrance. If the Location is still undetermined the German chooses from those equidistant Locations. Only Infantry and Crew Exposed in the selected Location are subject to the attack, BU AFVs cannot be harmed. All TEM/CE DRM applies.
If the Random Location DR is a 6,6 a “Mistaken Random Air Attack” happens and the eligible Locations become those containing known German Units (Exception: BU AFV) and no British Unit, so the process is reversed and the British makes the attack (and chooses the target if > 2 eligible Locations are equidistant).
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