Do you find the defensive fire unwieldy? I can't even remember the last time I played a game of this, but I remember the whole bit about having to return counters to another hex to be a deal breaker, especially in a scenario like Guards Counterattack where there's lots of movement and defensive fire in a confined part of the map.
Has anyone "fudged" it by coming up with another solution? Just curious...I have SL, CoI, and the 3rd module (can't remember the name) sitting up on my shelf, and this is the time of year I start thinking about pulling it down and giving it another try.
Has anyone "fudged" it by coming up with another solution? Just curious...I have SL, CoI, and the 3rd module (can't remember the name) sitting up on my shelf, and this is the time of year I start thinking about pulling it down and giving it another try.