Vinnie
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I think they have improved. This was reinforced after playing a few of the older scenarios at heroes.
This."Improved" or not is too subjective, but I think they have definitely evolved, which some may see as an improvement and some may not. This is reflected in the overall reduction of game turns, maturation of SSRs to disqualify 'gamey' moves the designer does not want part of the scenario [kindling is NA being about the only stock one of this nature for years], and most importantly a complete explosion of the VC paradigm from the handful of staid VC formulae of yesteryear.
Although I generally see this evolution as an improvement, I also miss how some of the older scenarios gave each side a couple of turns to enter, fan out, dig foxholes, etc. Now a player's "line in the sand" is often almost predicated, whereas before you had to adjust it depending on how the enemy's troops deployed upon entry.
Overall though, the evolution of design has been a vast improvement IMO.
Interesting....There's a nostalgia effect, for sure, but I also think that there was a lot of inventive use of ssrs, board layouts and obs which is sometimes forgotten.
...Perhaps, simply due to the passage of time, there's less room for innovation but I have no complaints.
Did they improve - or did you?I think they have improved. This was reinforced after playing a few of the older scenarios at heroes.
I took it as he is discounting them on all levelsHow can you say this?
CH is now stealing and publishing proven and playtested scenarios from other TPP like Kinetic Energy, so their quality is improving.
I think you're fine you're not to be a little bit different. The small of scenarios which there are two maybe three are small. Even their small is relative. Of the 11th scenarios 8 are large with four of those being very large (2 maps).I think the proliferation of Campaign Games (both MMP & Third Party Producers) have tended to substitute for the 'extra large' scenarios that were created 'back in the day'.
It is probably not that people explicitely don't like big scenarios but rather the limitations of time and space that makes them play smaller ones more frequently.I think you folks might be underestimating how many people like big scenarios.
Bingo!It is probably not that people explicitely don't like big scenarios but rather the limitations of time and space that makes them play smaller ones more frequently.
von Marwitz
I disagree.Improved play -> Improved feedback -> Improved designs
Playing a belter of yours at the moment....Counterattack Along the Danube. Very good.Agreed, But DftB has usually been very solid with their designs. SP, frf and the Journal are ok but nothing really screams out play me due their generic designs.
Playing a belter of yours at the moment....Counterattack Along the Danube. Very good.
Bingo. I think the scenarios have improved but I do miss the larger ones. Still, Bloody Red Beach, Texas Flood...they're still being made. For a while I thought that perhaps the trend towards smaller scenarios was based on the idea that a smaller scenario was easier to make balanced? But I have no insight there. Mind you there were those classic large, "horde of Russians vs a few Germans" scenarios like Hill 621, Defense of Luga, The Hedgehogof Piepsk and some others, that were great especially how evenly matched they turned out to be.Love big scenarios. Love small scenarios. Love to play great scenarios more than once.
To a certain degree I believe you are right. But have the feeling that the apex of the 'shorter and quicker' designs has been reached. I find that those 4.5 turn scenarios with a handful of units tend to become increasingly dicey or dull. More dicey, because with few units and hardly any time there is not much room to make up for some loss of a key unit or key bad dice rolls. More dull if there are no interesting units. While this will reduce the risk of a key unit going down breaking the game, it also reduces attraction of the scenairo as a whole for lack of interesting units.For a while I thought that perhaps the trend towards smaller scenarios was based on the idea that a smaller scenario was easier to make balanced? But I have no insight there.
Maybe you could give me a hand with my proposed "Phony War" Inaction Pack? Been having difficulty getting a good solid Japanese OoB together. Not much movement on this front. :facepalm:One day I'll release my next scenario pack, been playtesting it for three years lol