geordie said:Nice positive AAR. So far ee=everyone seems to be concentrating on the QB abilities of this game.
Steve probably still thinks they're stupid.As there are no campaign or historical scenarios available in this build,
I don't think so. They seem to be striving to show that the game works at the moment. Nothing too much about features.Is there any examples of the tanks being toggled to 4x sizes or trees toggled off?
...and that it works more like CMx1. So far no new features are showcased.I don't think so. They seem to be striving to show that the game works at the moment. Nothing too much about features.
The game 'works' is a big deal to most of us.
Good Hunting.
MR
Trees can be toggled off - kind of. You can toggle off the foliage and just leave the tree trunks, which has much the same effect. (The reason you can't get rid of the trees entirely is that you;d then have no way to tell where forested areas where, unlike CMx1 where you still had the ground colour to show where light and heavy woods were).Is there any examples of the tanks being toggled to 4x sizes or trees toggled off?
There has actually been a lot of information about new features released and discussed....and that it works more like CMx1. So far no new features are showcased.
-dale
The images were well chosen, too. This guy is a pro.Good writing.
Okay.Not going to happen Dale. BFC is moving away from CMx1 not towards it.
Good Hunting.
MR
In the comments below the article he has now posted what he thinks happened.I'm a bit curious about why the air power was denied and the mortar was slow to get in contact.
Anything where you are in direct control of more than one unit is a game.ICombat Mission is a simulation. In Combat Mission penetration, ballistics, everything (down to the location of equipment inside the vehicles) is modeled..[/I][/INDENT]