I'm no real big fan of WWII and pre-WWII games. Sure I admit the battles were important, but my interest in the military began during Desert Storm. I can play these kinds of scenarios. However, my love is modern-based, company to brigade level tactical sims. BCT and ATF fit the bill nicely.
I think it would be possible to accurately simulate WWII battles in ATF. I actually thought about building a WWII weapons and vehicle database for BCT Commander, but thought it was too difficult a chore. Cpt. Proctor indictated the Database Mod will be alot more powerful than in BCT. So building weapon and vehicle databases should be something to consider.
ATF will require more maps than what shipped. I personally would like to see a map of JRTC. The more maps that are produced the better.
The gaming community would have to be blind not to recognize the revolutionary ATF. Task once considered cumbersome in BCT, have been automated, without handicapping players, to accelerate the planning process. SBF/Defense, for example is an option that allows players to drag and drop forces over a specific area, and they will automatically assume the best defensive locations and fill holes. All you have to do is double check the positions and make adjustments where needed. The optional automative design of ATF allows players to fight the battle as simple, or complicated as desired, with the ability to make changes as needed. You can micro-manage forces you believe require it and allow others to automatically carry out their mission with little interference.
Armored Task Force should be promoted as widely as possible. I'm not showing favoritism, or being melowdramtic by saying on November 13, 2002, tactical wargames achieved a new milestone with the release of ATF. It would be a tragedy if this is forgotten.