hey Chuck,
thx for reply.
I have been working in Bio-Ed for ship constructs and such.
Carrier units would have an increase in defensive strength, as well, 'Hulls' for units could consist of 4-5 pieces of 'equipment' so to allow multiple squadrons of aircraft to be based on the decks.
also, may allow of scout planes or PBYs.
As well, travel distance minimized to allow for good carrier battles and fleet sinkings.
So far, ships have been losing their guns. A hull will be disabled as well which reduces the amount of aircraft able to be on this carrier.
In the easiest terms available to my brain right now...
Each ship of each fleet will be a single unit, consisting of Arms, aircraft, possibly scout planes for cruisers, battleships et al.
When an island is captured, supply ships will be released to keep it in supply (once ship arrives at island, must disband, then a temporary supply unit is placed there or supply point).
This will obviously limit the number of Static supply points, but I have thought it out logically and it seems to be a very viable way of doing supply for islands without having roads all over the place....not that it's a bad thing. It will just force the combatants to position fleets more strategically and defend their supply convoys....since disbanding and destroying are treated differently in event engine..if supply convoy is destroyed, no supply for that island till more is sent out. However, if it does make it to it's location, disband in port...supply point positioned for 4-6 weeks... then is removed.
There will still need to be roads between certain points...mainly in the Marianas.. but I think others can be disposed of.
It's all in my head right now...and I am currently processing it and will start to do soon.
I did a search for Scenarios last night and found yours on the warfareHQ site...still have link to it.
I am planning on doing a 20-25 km/hex scenario.... with Aleutians, West coast of N.America, not represented in scale but available for invasions under certain circumstances...
If I can do a relatively good job with the Carrier units, should be able to do a good scenario.
Hey man, don't mean to intrude on your scenario either....
Geeez, Europe Aflame...ZeroHour....what can A guy do???
I'll think about it for awhile first.
Bdr.
thanks though....... chit!