Paul_RS
Elder Member
I've got to say that the wording in the set up for the Germans has to be one of the most convoluted and confusing I've ever encountered in an ASL scenario. the 45 degree offset North point doesn't help the situation either.
We set up to play this via VASL both of us set up the Germans offline with a competitive roll for sides when we got together on Skype.
We aren't ASL novices and must have close to if not beyond 800 scenarios played between us. One got the scenario set up wrong and the other set up in such a way that it would be nigh on impossible for the Russian player to lose.
To be clear, the Russian player does not need to attack in this scenario, he only needs to survive to win. Turn 1 OB infantry is 13 squads and they can remain offboard until the last couple of turns. The Russian needs greater than 24 EVP to win. Squads count double. there's 52 points that the German player can't touch for most of the game. By then there will be enough burning wrecks to cover the area with enough smoke to give them protection from fire. Even if the German manages to eliminate or destroy every other reinforcement group (highly unlikely) the Russian player can still win with a last-minute dash and can still afford to lose almost half of those units.
I'd be interested to hear how the playtest went on this one to see if we are missing something fundamentally essential for the German tactics.
I re did my set up after we'd played the first turn and half just see how I could have set up more effectively to at least give me fighting chance of few decent shots on the Russians as they enter.
Cheers
Paul
We set up to play this via VASL both of us set up the Germans offline with a competitive roll for sides when we got together on Skype.
We aren't ASL novices and must have close to if not beyond 800 scenarios played between us. One got the scenario set up wrong and the other set up in such a way that it would be nigh on impossible for the Russian player to lose.
To be clear, the Russian player does not need to attack in this scenario, he only needs to survive to win. Turn 1 OB infantry is 13 squads and they can remain offboard until the last couple of turns. The Russian needs greater than 24 EVP to win. Squads count double. there's 52 points that the German player can't touch for most of the game. By then there will be enough burning wrecks to cover the area with enough smoke to give them protection from fire. Even if the German manages to eliminate or destroy every other reinforcement group (highly unlikely) the Russian player can still win with a last-minute dash and can still afford to lose almost half of those units.
I'd be interested to hear how the playtest went on this one to see if we are missing something fundamentally essential for the German tactics.
I re did my set up after we'd played the first turn and half just see how I could have set up more effectively to at least give me fighting chance of few decent shots on the Russians as they enter.
Cheers
Paul