Do you scenario designers out there account for prisoners when balancing a scenario design?
I'm not a very experienced player but my limited experience has revealed the value of the defender setting up HS "speed bumps". These HS are usually captured by the attacker early in a scenario. The attacker then must accept the detriments and limitations of being a guard.
In my limited experience, I've found that as the attacker, I must commit a HS or more to deal with prisoners during a scenario...infantry I can ill afford to lose as the inexperienced player that I am, thus it got me wondering if the effect of prisoners is designed into a scenario.
Possible Liebgott SSR: Guarding units may make a dr each friendly RPh. On a roll of 1-5, the prisoner unit is assumed to be automatically escorted off the friendly board edge by an inherent guard SMC and the prisoner counter is removed from the board. The SMC inherent guard does not take counter form. A dr of 6 has no effect. This dr does not count as a RPh action.
Al
I'm not a very experienced player but my limited experience has revealed the value of the defender setting up HS "speed bumps". These HS are usually captured by the attacker early in a scenario. The attacker then must accept the detriments and limitations of being a guard.
In my limited experience, I've found that as the attacker, I must commit a HS or more to deal with prisoners during a scenario...infantry I can ill afford to lose as the inexperienced player that I am, thus it got me wondering if the effect of prisoners is designed into a scenario.
Possible Liebgott SSR: Guarding units may make a dr each friendly RPh. On a roll of 1-5, the prisoner unit is assumed to be automatically escorted off the friendly board edge by an inherent guard SMC and the prisoner counter is removed from the board. The SMC inherent guard does not take counter form. A dr of 6 has no effect. This dr does not count as a RPh action.
Al