Jim Burris
Member
I have a few questions that came up recently regarding Prisoners, Guards and Unarmed Units in CC.
Here is the circumstance. At the beginning of the Route Phase there is one unpinned GO SS squad and one broken SS squad ADJACENT to a British Hero. Due to their position the broken SS squad is forced to surrender to the Hero. It is a CG and the British player cannot afford to declare No Quarter, so the Hero takes the squad prisoner. During the Advanced Phase the GO SS squad advances into CC with the Hero and Prisoners. How should this CC be handled? My interpretation is that the Prisoners do not get to attack because a Melee does not yet exist. The CC is non-sequential and the SS squad attacks on the 6:1. The Hero is limited to attacking the Prisoners in CC at half FP at 1:2 -1 DRM for being a Hero. The SS squad rolls an 11 the Hero rolls a 10. No effect and they are all held in Melee. During the British player turn another Hero advances into the Melee. Now in CC the prisoners get to attack their Guards at 1:1 first because this attach is sequential. They roll a seven, no effect. The SS squad decides to go 6:1 against the guarding Hero, the Hero guarding the Prisoners attacks the Prisoners at 1:2 -1, the other Hero goes 1:6 -1 against the SS squad. The Hero guard rolls a seven, no effect, the SS squad rolls an eight killing the guard Hero, the other Hero rolls a ten, no effect. What happens to the Prisoners? Is the remaining Hero forced to take them prisoner, do they become an Unarmed Unit in Melee, or does the British player have the choice? I don’t know the answer to this one. I would say the British player has the choice.
Both Heroes end up dying without hurting the SS squad or prisoners. Obviously killing two heroes is not enough to rearm the Unarmed squad. If it had been enough would it come back as a conscript SS squad?
Thanks for your input,
Jim
Here is the circumstance. At the beginning of the Route Phase there is one unpinned GO SS squad and one broken SS squad ADJACENT to a British Hero. Due to their position the broken SS squad is forced to surrender to the Hero. It is a CG and the British player cannot afford to declare No Quarter, so the Hero takes the squad prisoner. During the Advanced Phase the GO SS squad advances into CC with the Hero and Prisoners. How should this CC be handled? My interpretation is that the Prisoners do not get to attack because a Melee does not yet exist. The CC is non-sequential and the SS squad attacks on the 6:1. The Hero is limited to attacking the Prisoners in CC at half FP at 1:2 -1 DRM for being a Hero. The SS squad rolls an 11 the Hero rolls a 10. No effect and they are all held in Melee. During the British player turn another Hero advances into the Melee. Now in CC the prisoners get to attack their Guards at 1:1 first because this attach is sequential. They roll a seven, no effect. The SS squad decides to go 6:1 against the guarding Hero, the Hero guarding the Prisoners attacks the Prisoners at 1:2 -1, the other Hero goes 1:6 -1 against the SS squad. The Hero guard rolls a seven, no effect, the SS squad rolls an eight killing the guard Hero, the other Hero rolls a ten, no effect. What happens to the Prisoners? Is the remaining Hero forced to take them prisoner, do they become an Unarmed Unit in Melee, or does the British player have the choice? I don’t know the answer to this one. I would say the British player has the choice.
Both Heroes end up dying without hurting the SS squad or prisoners. Obviously killing two heroes is not enough to rearm the Unarmed squad. If it had been enough would it come back as a conscript SS squad?
Thanks for your input,
Jim