It was a hard fought battle with the commandos coming forward a bit too boldly and they took a lot of losses and on turn 12 the 48CVP cap was reached giving the victory to the Germans. It was fun, as the German, I was more than once keeping the front with only a few 447 and a 6+1.
The nice feeling of the game is that It is different from everything I had played before.
The commando player has to get the three WN and has plenty of time to do it, the German has the majority of the forces in the village and has to slow down the enemy and cause losses but no special place to defend (except for the WN) so the defense can give ground, decide where to put up a fight (where it can inflict losses not just DM with is pretty useless). It is a fluid situation.
The commandos are incredible, 648 with 9 broken morale with many excellent leaders(-2 to HoB which generated 6 heroes and 8 fanatics) but in the beginning, they have 25 squads plus many crews against more than 40 German squads 447 467 with very few leaders most of the crappy ones.
The Setup
After some time
My adversaries, the commandos, attacked too much, in my opinion, with the classical approach of the standard scenarios.
Took too many risks, to advance fast and encircle the German force and split up a bit too much.