I feel the exact same way. I also don't have a problem with parking them far behind enemy lines in my rear areas, just in case I got outflanked. I can accept the loss of points, so then I can react.Wolf said:Strewth - this old chestnut again, this has been debated since the CS came out :nuts: . My view is, and allways has been that a unit with an assault value (i.e. Halftracks) can do whatever it wants. A transport with no assault value should transport it's cargo and once unloaded take every precaution to avoid the enemy.
Awesome Jason...Jason Petho said:For those interested, I'm adding a second set of halftracks (SPs of 2, 3, 4 and 6) for Project Blitzkrieg #2. These will be used in the scenarios I design only.
They will differ from the standard halftracks as follows:
1. Worth more Victory Points per SP. From 2 to 5.
2. The MGs have a further maximum range and higher kill power.
Take care and good luck
Hi Krink..Krink said:Did I hear right, that the new disk is for WF?