The new beta has a lot of changes! - I can say that -
Also, it has been beta tested some, but will have another 3 or 4 days of beta testing as well -
Whole new composite unit design is added.
Some info on this topic..
Composite Units
Composite units are a game feature that is designed to allow players to issue movement and targeting orders to a group of sub-units with a single command, as if they were one unit.
The global composite unit mode can be accessed either though the menu option: “Main Menu | Display | Composite Unit Mode”, or from the Preferences form. The mode acts as a system-wide toggle. If the global composite unit mode is OFF, none of the composite unit effects described below will apply. However, mode does not affect the composite units themselves, which remain defined, but are just in the background.
There are also two local options available with composite units: “Stay Together”, and “AI Targeting Only”. These values are “local” because they are assigned to individual composite units rather than applying to all composite units.
Expert Level Limitations:
• The global composite unit mode cannot be changed at the Novice or Level 1 expert levels; it is always on.
• The Stay Together local option cannot be changed at expert levels less than Level 3/Expert (the highest), and is enabled by default.
• The AI Targeting Only local option cannot be changed at the Novice or Level 1 expert levels, and is enabled by default.
There are no restrictions on the composition of the sub-units that can comprise a composite unit. Most commonly, however, the composite unit will represent a standard unit made up of sections different weapons systems, for example an infantry squad. In this case the composite unit may include infantry, machine gun, missile, mortar, and other sub-units under a single HQ containing the squad leader.
The following discussion covers every aspect of composite units, including many complicated situations unlikely to occur in most games. As such, novice players can skim over the following sections, or even skip them completely, since in the basic games composite unit structures will be handled completely by the computer and the players won’t even realize the composite units are there.