Playtest - WaR 24 Ridgway's Failed Pincer

George Kelln

Elder Member
Joined
Feb 1, 2003
Messages
1,574
Reaction score
1,625
Location
Victoria, BC, Canada
Country
llCanada
WaR 24.5 Ridgway’s Failed Pincer

Playtest v. Ernie Cameron.

During the first three turns the Americans pushed hard into the village attempting to capture as many stone buildings before the German reinforcements arrive on Turn 5.

Using maneuvre instead of firepower has resulted in light losses with Americans losing 2x HS, while the Germans have lost an 8cm Mortar, crew, and a Squad.

Some early bad rolls on both sides were averaged out with some snake-eyes. The net result was a German 8-0 leader created during CC and an American 3-4-6 BH to a 3-4-7 HS on a 2MC.

Now that the Americans have closed with the village, the hard fight should increase considerably.

25939
 

George Kelln

Elder Member
Joined
Feb 1, 2003
Messages
1,574
Reaction score
1,625
Location
Victoria, BC, Canada
Country
llCanada
WaR 24.5 Ridgway’s Failed Pincer

Playtest v. Ernie Cameron

Turns 4-6 played, time 2 hrs 15 mins.

Turn 4 saw the Americans pushing hard into the village behind a firestorm of machine-gun and M1 Garand fire. The Germans could not stand up to the firepower and by the end of American Turn 5, all that remained was a broken German 4-4-7. The Americans had captured all five of the stone victory buildings and waited for the German counterattack to arrive.

German Turn 5, saw a pair of StuG IIIG(L) supported by 5x 5-4-8, led by a 9-1 and 8-0 assault straight up the middle into the village. The StuGs popped their smoke discharges and tentatively crept into the village, splitting left and right with infantry following up behind.

Once again, the American firepower was devastating, with numerous (6-6-6) squads with a MMG laying down fire on the advancing Germans resulting in a plethora of 2 & 3MC. As overwhelming was the Americans’ firepower, the Germans’ morale held with Ernie rolling 3, 4, & 5, with a Pinned squad being the best result the Americans could achieve.

By the end of German Turn 6, the Germans’ position was tenuous at best, with the Americans holding the victory buildings while at the same time starting to outflank the Germans.

With no chance at victory and surpassing the CVP, the German surrendered.

The Germans lost 7 of their 8 “At Start” squads, a crew and 8cm Mortar and had all of its machine guns captured. Conversely, the Americans only lost two half-squads and a Hero.

Good game Ernie.
26055

26056
 
Top