Playtest Saturday Night

George Kelln

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Playtest Saturday Night: 18:00 - 23:00, 24 August 2019; up next are:
10002

Q9 - Long Day of Confusion: 7 July 1944, the Tommies of the British Warwickshire Regiment are tackling the Hitlerjugend of the 12.SS-Panzerdivision; and

Q10 Most Important Thing: 1 March 1944, the Russians of 2nd Shock Army are up against the Scandinavians of the 11.SS-Freiwilligen-Panzergrenadierdivision.

With quick playing times, a second game is highly possible.
 
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Alan Hume

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Very happy to see a Quick 6 II on the way, the first one was brilliant?
 

George Kelln

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Playtest Saturday Night

Scenario played, Q14 - True to Form

Jay Simpson (German Attacker) v. George Kelln (British Defender)

Objective:
Germans must amass > 14 VP. Each Stone Buildings controlled has VP equal to is number of hexes it is comprised of.

End of Turn 1 - the Germans were recovering from forgetting that is raining; this mistake hampered them moving forward as British fire laid down a withering Residual Fire that resulted in a couple of broken squads.

10274

End of Turn 2 - the Germans have managed to move across the road into the first line of buildings; Brits are playing a bit cagey, skulking back and gaining concealment where possible. A quick relocation of the MMG from G4 to K4 kept it back and safe from being left behind should the HS break manning it. Created both a Hero and a Fanatic Squad during the turn.

10275

End of Turn 3 - despite losing some units, the Germans keep grinding forward. Brits are continuing to skulk while slowing down the Germans. Some bold moves by the Germans resulted in the loss of a few units. German assault gun moved int H6 and started lobbing in shell into K4, forcing the 9-1, MMG, & 2-4-8 to pullback.

10276

End of Turn 4 - like the slowing creeping blue tide, the Germans keep coming. Gaining a foothold in the G4 building and preparing to assault the D3 building, the Germans have rebounded at least once from 2-3 squads broken. Brits continue to move back and forth keeping out the way of the German fire.

10277

End of Turn 5 - the Germans have amassed 9 of a required 14 VP, with fighting continuing for 3 VP of building G4 (3 VP) and D3 (5 VP). Germans have screened the left side of the village while trying to bring guns to bear on the Brits left in the D3, F2. & G4 buildings.

10278

End of Turn 6 - Germans attempted 2x last turn Close Combats in buildings G4 and D3; if they win both, they will have achieved a victory. The Germans win the first and capture D2 (2 VP), but a Ambushed by a Concealed Brit 4-5-8 in G3. This squad quick withdraws to G4 to secure victory for the Brits.

10279

Jay good game and the more you play the better you'll understand and the better understand, the better you'll play.
 
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