Nightmare
Member
OK, I was given permission to make this thread, because I had so many ideas to share.
We know our jobs right? We have to determine what kind of stats we use, how to go up in those stats, how to make money, and anything else related.
Stats - My ideas, have stats for each general type of weapon(eg., rifle, shotgun, etc.) and as you use a gun or other weapon, you become better with it. I also think there should be a quick-draw element to the game. You have a showdown with someone, and depending on how high your quick-draw stat is, you'll pull the first or last shot. There should also be a theivery stat. As you steal things from a store or from someone(pickpocket), you go up in the stat (being able to steal from stores, depending on how much mechandise they carry, or people, depending on how wealthy they are). The thievery stat should also go hand-in-hand with a stealth stat. You become more sneaky as you steal things without getting caught. A hitpoint stat is also needed. Everyone has to die sometime.
*Takes a deep breath*
Horseback riding should be another thing. The higher your horseback riding stat, the faster you can make your horse go. OK, my last thought. We should have a persuasion stat. Being able to talk people into doing things for you will help you go up in that.
I'll stop now, and post more ideas later.
We know our jobs right? We have to determine what kind of stats we use, how to go up in those stats, how to make money, and anything else related.
Stats - My ideas, have stats for each general type of weapon(eg., rifle, shotgun, etc.) and as you use a gun or other weapon, you become better with it. I also think there should be a quick-draw element to the game. You have a showdown with someone, and depending on how high your quick-draw stat is, you'll pull the first or last shot. There should also be a theivery stat. As you steal things from a store or from someone(pickpocket), you go up in the stat (being able to steal from stores, depending on how much mechandise they carry, or people, depending on how wealthy they are). The thievery stat should also go hand-in-hand with a stealth stat. You become more sneaky as you steal things without getting caught. A hitpoint stat is also needed. Everyone has to die sometime.
*Takes a deep breath*
Horseback riding should be another thing. The higher your horseback riding stat, the faster you can make your horse go. OK, my last thought. We should have a persuasion stat. Being able to talk people into doing things for you will help you go up in that.
I'll stop now, and post more ideas later.