Scott Tortorice
Senior Member
Looks like Ironclad is preparing to release a major patch that paves the way for Rebellion. To explain the changes that are coming, they have published two dev diaries (with a third coming) to explain the whats and whys:
Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 1
Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 2
I hear the third dev diary is gonna announce micro-transactions and a F2P model!
...Just kidding.
The first two you can read here:Since releasing the version 1.2 update for Sins: Trinity/Diplomacy, a lot of work has gone into a substantial redesign of its gameplay. When we first released Trinity last year, we’d overhauled the diplomatic and relationship systems in the hopes of giving players the ability to be a virtual puppetmaster that would make Machiavelli proud. Unfortunately, we fell short of that design goal, and while a number of good improvements did pan out, the diplomatic aspects ended up feeling pretty lackluster.
While diving deep into a redesign of Trinity’s additions, it became apparent that a number of areas needed to be rethought including: pacts being too mundane or exclusionary to some races, the AI not factoring relations into decisions better, basic envoy abilities that were not useful, and a mission system that the AI couldn’t cope with. In this three part journal series, I’m going to go over some of the major changes that will be included in the upcoming version 1.3 update.
Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 1
Sins of a Solar Empire: Trinity/Diplomacy v1.3 Journal - Part 2
I hear the third dev diary is gonna announce micro-transactions and a F2P model!
...Just kidding.