Scott Tortorice
Senior Member
A new patch is out:
Sins of a Solar Empire: Trinity/Diplomacy v1.21 Change Log
Sins of a Solar Empire: Trinity/Diplomacy v1.21 Change Log
Ironclad Games and Stardock Entertainment are happy to announce the release of version 1.21 for Sins of a Solar Empire: Trinity/Diplomacy today. We've spent the last few weeks delving into the Alloy network code for the game to address lag in multiplayer games, as well as making some other minor tweaks to gameplay.
The update is now available via the Impulse client for all registered customers.
NOTE: THIS UPDATE WILL INVALIDATE YOUR SAVE GAMES AND RECORDINGSMultiplayer:
Gameplay:
- Tweak to the Alloy network code to try and keep clients from running ahead of the server, and to catch up better when clients lag behind. Our testing shows this should significantly improve overall multiplayer performance over ICO when Alloy is used.
- Players who flood the ICO chat system will now be kicked from the server.
- Additional validation checks added to the ICO server.
AI:
- Fixed range on scout ships' mine detection ability to properly be 6,000.
- Maximum level capital ships will no longer "leech" experience points.
- Anti-very heavy vs. capital ship armor damage reduced from 0.75 to 0.6 (i.e., bomber squadrons will no longer do as much damage to capital ships).
Interface:
- AI players should now place mines with a higher priority nearer to structures.
Sound:
- Research tabs with no research subjects should now be properly hidden.
- Added an option to allow users having trouble with the cursor to switch to the Windows system cursor.
- Old sound effect for the Vasari Kortul re-added.