The water is replaced by open ground in this case.FF7 is a water obstacle [B21.1] and not enterable without swimming or a boat, etc.
JR
Open ground or not, please check example in page A24: the unit routing in example is capable to rout to open ground hex if it's not ADJACENT to enemy unit(s) and out of LOS of them. I quote: "so it elects to continue its rout to M4, where it may end its rout, or continue on to N3 or N4"I think for rout purposes, that FF7 would be considered open ground. The only possible woods target hex would be EE8.
I skipped over that. The hex is then a woods hex, and so is a valid rout target. The hex center need not contain the terrain.The water is replaced by open ground in this case.
In the premise, wáter terrain was NA and replaced by open terrainFF7 is a water obstacle [B21.1] and not enterable without swimming or a boat, etc.
JR
Ooops! You got the noticing first…The water is replaced by open ground in this case.
I agree, however since the question was whether it was a rout target, I thought what was being asked, was whether that hex could be chosen as the woods hex to rout to rather than through.Open ground or not, please check example in page A24: ther unit routing in example is capable to rout to open ground hex if it's not ADJACENT to enemy unit(s) and out of LOS of trhem. I quote: "so it elects to continue its rout to M4, where it may end its rout, or continue on to N3 or N4"
I'm afraid of argue with jrv… and I will not! My impression (and that's for what I wanted to see the rest of map and units is that is an open ground hex, but a perfectly rout hex one. If it's a Wood hex, I doubt.I agree, however since the question was whether it was a rout target, I thought what was being asked, was whether that hex could be chosen as the woods hex to rout to rather than through.
B.1 specifically mentions buildings but there are other hexes where the terrain around the hex center is open ground but the terrain is clearly not open ground. My starter-kit-style board 45 hex G5 has open ground around the hex center but the hex is clearly woods. Depending on your printing you may find other hexes where the center does not contain the dominant terrain. Unfortunately there is no formal definition of what "dominant terrain" is. It's left for the players to judge. For me the artwork has to be an insignificant fleck and/or in a hex containing a really dominant terrain (not open ground) before I call it "marginal". To me the woods in FF7 is not an insignificant fleck. But that could be debated, and given that the terrain was created by SSR, the only way to resolve it officially would be to contact the designer/publisher.I'm afraid of argue with jrv… and I will not! My impression (and that's for what I wanted to see the rest of map and units is that is an open ground hex, but a perfectly rout hex one. If it's a Wood hex, I doubt.
I agree, I think the FF7 hex in question should be treated as 'open ground' (due to the predominant & SSR nature of the hex) with a couple of blocked hexsides.Personally I would play it as open ground since it wasn’t a woods hex when there was water in it either, but that’s just me.
The water obstacle rules are very clear that if the hex center is water, the hex is a water obstacle [B21.1]. There is no such clarity with open ground.Personally I would play it as open ground since it wasn’t a woods hex when there was water in it either, but that’s just me.
True enough. Just stating my preference based on the wood-ness of the hex to start with.The water obstacle rules are very clear that if the hex center is water, the hex is a water obstacle [B21.1]. There is no such clarity with open ground.
JR