Played 4 scenarios by now and they are pretty much the same in concept : you have a defender in a position and the attacker assaults the position and then both sides reinforce to some degree. But they vary in seize, terrain (well, slightly) and who attacks... It is a bit the nature of the historical setting, there would have been more room for varity with geoboards and different situations. NRBH but I didn't see a campaign game, maybe something for Operations ?What about earlier posts that suggested the scenario design was a bit bland, one-dimensional, and boring?
Well, I guess the designers think it works fine with those rules...Hi Guys
Has anyone worked out yet the chit rules to properly play Panzerblitz 2.