Panzer Campaigns Content

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Budapest 45 Gold

Oh... Oh ! There are 2 Soviet Corps HQ's and 1 Divisional HQ caught with their pants down within a small sector and there is another divisional HQ wandering around with no support further south.
This is the Gold edition..............this maybe should have been fixed.....maybe my brilliant military advance is paying dividends but I think that this is more A.I. tomfoolery.................something for the Platinum Edition or update to fix. :oops:.
 

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Game Turn 25.

I now have a forward tank unit 18 miles from the Axis defenders in Budapest. The Soviet cavalry unit in Patyzi will not be able to hold long and I may as well bypass it. There has been increasing Soviet defence along the lines of advance but very patchy, apart from a lot of Soviet tanks from a Corps command. Some of my tank units have been mauled but the overall impression I have so far is that the Soviets ( A.I. ) is no big challenge. I am hoping to run into more heavy resistance the closer I get to Budapest; otherwise the experience will be lacklustre. 🤨 .
 
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Game Turn 40 - Russian vs German A.I.

Curiosity killed the cat...🐱....I was not going to see the Russian perspective of this battle but eventually succumbed. I can see why my prior play as the Germans saw small 2 gun artillery batteries being so readily wiped out. Not to do a spoiler - the Russian artillery is much bigger and numerous .The rocket batteries can get good hits on German armour.

Russian Guards infantry divisions also make up for in mass what the Germans give out in smaller numbers and in better morale.

That said; the gameplay was a bit mediocre and not as tense as playing as the German side. Some German armour just played with the Russian defenders on the extreme southern flank in the east with no real purpose. The small , detached SS Kampfgruppen of Viking Panzer Division was also quickly rolled over by the Russian massed GDs infantry columns. The only real stubborn resistance from the Germans was at Kapitanovka ( as historically ) but that is slowly being whittled down.

I will stick to playing as the German side in future......for a better play experience...................Jawohl ! . 👍 .
 
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Panzer Camapaigns - Tunisia.....

Battle for the Kasserine Pass ( 71 turns ).............just over a quarter of the way through. The combination of German airstrikes, artillery and better tank quality starts to show itself over time. If you isolate the American tank defence; they don't stand a chance........that said ; I was worried about some counterattacks which took out my artillery and units strung out along the Central Highway...........the initial set up encourages the Germans to go too far forward and then you find that most of your forces are way behind the American lines and it becomes a hunt them down coyote fair.

The southernmost Axis force has a long way to travel and because of annoying terrain elevation blocks; you are forced to separate the units from their initial stacks and separate the Italian forces to get that extra movement potential for all of them. It is quite a large force and it is better to be safe than sorry and get them in fast.

Looks like a turkey shoot for the Axis, so it may be more challenging to play as the Allies...........lots of space to manoeuevre......unlike some board-game simulations of this subject.
 
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