KED
Member
Is this a rumor or a fact? If true, when will it be out?
The caves make up for lack of concealment.I have no axe to grind against starter kit - it's how I started...and if people want to remain at starter kit and not play full ASL that's fine too...
...but how do you do PTO without concealment?
In the issue of Special Ops that was released last week, Ken Dunn confirmed that concealment will indeed be in the PTO SK module. He also specifically states it's being balanced for the PTO only, and you shouldn't expect to be able to bolt the rules onto prior scenarios and have it work.I have no axe to grind against starter kit - it's how I started...and if people want to remain at starter kit and not play full ASL that's fine too...
...but how do you do PTO without concealment?
You put a banner/flag pole on each Japanese soldier's back like in their medieval battles. For the US tell them they are tourists, they will then go into LOUD mode. For the British, tell them Singapore has fallen and the sharp cracking of their stiff upper lip will give them away. Give the Aussies some shrimp and beers, an Aussie barbie will be seen and heard for miles....but how do you do PTO without concealment?
Yes, you would, as would I. But, you have to remember there is a large group and a large market of players who are SK only. A healthy SK means a healthy MMP, which means a healthy ASL.And I'll buy it for the boards, but...
I'd rather just have a PTO board/ scenario pack.
What would be wrong with getting a few extra USMC and Japanese MMC and equipment counters as a bonus? As I said earlier, they are all the same as ASL counters. It's sort of an action pack with counters.And I'll buy it for the boards, but...
I'd rather just have a PTO board/ scenario pack.
ASLSK has a complete rulebook with every module, so it is avoiding the trap that GI:AoV had fallen into.I started with ASL and before that SL when they first came out. The WSL system was very much like the Starter Kits now. Every new module not only introduced players to a new "revised" nations OOB but also new rules concepts. The problem was with each new module came a new rule book that only dealt with that module or revised an old rule or two. You can see where this eventually became a problem. Looking up a rule became a problem to say the least. The ASL system fixed all that by having a set bunch of rules in one binder were if a rules revision was required Avalon Hill or MMP would provide a new page in another module to replace the old.
I don't think SAN affects play that much; the biggest change is bypass movement. Lack of bypass movement greatly limits infantry mobility and greatly decreases the avenues of approach of vehicles, making defending much easier. I'd rather forgo concealment as the Defender than allow bypass movement in anything except wide open terrain or dense jungle.Maybe the PTO is where concealment will join the SK rules.
I've explained to my son that concealment is the biggest difference between SK and ASL, and it makes a huge change in the way you play,
most often in the first couple of turns in many scenarios, but also growing ? afterwards.
That and the ever present SAN make the most difference in play, but concealment is definitely the biggy.
Not looking for a flame war...Maybe the PTO is where concealment will join the SK rules.
I've explained to my son that concealment is the biggest difference between SK and ASL, and it makes a huge change in the way you play,
most often in the first couple of turns in many scenarios, but also growing ? afterwards.
That and the ever present SAN make the most difference in play, but concealment is definitely the biggy.