echack
Member
I predict there will be maps, scenarios, a magazine with articles, some rules pages, and possibly counters.
Probably not. It will consist of scenarios, probably a couple half sheets of counters, CG rules, and the maps. The biggest thickness will taken up by the maps. I've done some preliminary dividing up of the map and we are looking at 6 total 22"x 34" map sheets. Vossenack will take 2 of those, the Schmidt map will take 4 (think Festung Budapest in size).Will "Operation Schmidt" come in a box?
Thanks for the info - really appreciate the info re the maps!Probably not. It will consist of scenarios, probably a couple half sheets of counters, CG rules, and the maps. The biggest thickness will taken up by the maps. I've done some preliminary dividing up of the map and we are looking at 6 total 22"x 34" map sheets. Vossenack will take 2 of those, the Schmidt map will take 4 (think Festung Budapest in size).
Monday.Now that your silly tourney is over, I'm sure you are ALL hard at work on this project.. So what? August? September??! Surely not November?!?
That way you can play them both at the same time and see which one is better.I am buying two of these as soon as it is released.
There really isn't that much that is 'new' from a counter standpoint with this. Actually most of the counters are associated with the CG. We have to make the assumption that folks have the basics (just a single copy of BV, Yanks) in playing the scenarios/CG. Given the counter density on the CG, we had no choice but to supplement those core counter sets. For example, if one were to buy all the possible German infantry RGs, we'd be looking at a possible 96 German 467s on the map. Given that BV only gives you 26, you can see the issue. If you already have a couple copies of BV, or supplements from other HASLs, then you probably won't need to punch any of these out. But if someone can't play the CG because there aren't enough counters, that's a problem.This looks great, but do we really need more counters? It is such a pain rooting around the counter mix looking for those special types of counters, and you guys do alot of special counters. Will there be an option to but OS without counters?
You forgot your usual go to move of "wonky SSRs."This looks great, but do we really need more counters? It is such a pain rooting around the counter mix looking for those special types of counters, and you guys do alot of special counters. Will there be an option to but OS without counters?
Great CG though, I might add!!!I thought I'd post a few images here of some of what I've been working on. Been going over the maps (just never satisfied, it seems), and been generating the last few counters that we are needing and getting counter layouts finalized. It looks like OS will have 2.5 counter sheets (2x1/2" sheets and 0.5x5/8" sheet), 6 map sheets (2 for Voss, 4 for Schmidt) along with CG rules and articles (~35 pages) and 17 scenarios. The CG takes place on the Schmidt map and covers 7 CG dates. We have also done a CG-like scenario on the Voss map (25 turns, with 4 opportunities to use CPP to buy during the scenario). We are getting close on this one. We have one more scenario to wrap up, and I just need to call the maps 'good enough'.
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Crews are numbered, squads/HS are lettered.
You forgot your usual go to move of "wonky SSRs."